"Focusing client \"%s\" at time %u\n",
self->title, event_curtime);
+ /* if there is a grab going on, then we need to cancel it. if we move
+ focus during the grab, applications will get NotifyWhileGrabbed events
+ and ignore them !
+
+ actions should not rely on being able to move focus during an
+ interactive grab.
+ */
+ if (keyboard_interactively_grabbed())
+ keyboard_interactive_cancel();
+
if (self->can_focus) {
/* This can cause a BadMatch error with CurrentTime, or if an app
passed in a bad time for _NET_WM_ACTIVE_WINDOW. */
if (ungrab)
grab_keyboard(FALSE);
+ /* set this before running the actions so they know the keyboard is not
+ grabbed */
+ istate.active = FALSE;
+
alist = g_slist_append(NULL, istate.action);
action_run_interactive(alist, istate.client, state, time, cancel, TRUE);
g_slist_free(alist);
-
- istate.active = FALSE;
}
static void keyboard_interactive_end_client(ObClient *client, gpointer data)
istate.client = NULL;
}
+
+void keyboard_interactive_cancel()
+{
+ keyboard_interactive_end(0, TRUE, event_curtime, TRUE);
+}
+
gboolean keyboard_interactive_grab(guint state, ObClient *client,
ObAction *action)
{
client_remove_destroy_notify(keyboard_interactive_end_client);
if (istate.active)
- keyboard_interactive_end(0, TRUE, 0, TRUE);
+ keyboard_interactive_cancel();
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);