return NULL;
}
-ObClient* focus_fallback_target(ObFocusFallbackType type, ObClient *old)
+ObClient* focus_fallback_target(ObFocusFallbackType type)
{
GList *it;
+ ObClient *old;
ObClient *target = NULL;
+ old = focus_client;
+
if ((type == OB_FOCUS_FALLBACK_UNFOCUSING
|| type == OB_FOCUS_FALLBACK_CLOSED) && old) {
if (old->transient_for) {
if (!config_focus_follow || config_focus_last)
trans = TRUE;
else if ((target = client_under_pointer()) &&
- (client_search_transient
- (client_search_top_parent(target), old)))
+ client_search_transient
+ (client_search_top_parent(target), old))
trans = TRUE;
/* try for transient relations */
void focus_fallback(ObFocusFallbackType type)
{
ObClient *new;
- ObClient *old = focus_client;
/* unfocus any focused clients.. they can be focused by Pointer events
and such, and then when I try focus them, I won't get a FocusIn event
*/
focus_set_client(NULL);
- if ((new = focus_fallback_target(type, old)))
+ if ((new = focus_fallback_target(type)))
client_focus(new);
}
OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
} ObFocusFallbackType;
-struct _ObClient* focus_fallback_target(ObFocusFallbackType type,
- struct _ObClient *old);
+struct _ObClient* focus_fallback_target(ObFocusFallbackType type);
/*! Call this when you need to focus something! */
void focus_fallback(ObFocusFallbackType type);
event_ignore_queued_enters();
- focus_hilite = focus_fallback_target(OB_FOCUS_FALLBACK_NOFOCUS, NULL);
+ focus_hilite = focus_fallback_target(OB_FOCUS_FALLBACK_NOFOCUS);
if (focus_hilite) {
frame_adjust_focus(focus_hilite->frame, TRUE);