(self->desktop == screen_desktop ||
self->desktop == DESKTOP_ALL) &&
!self->iconic))
- return FALSE;
+ return FALSE;
/* do a check to see if the window has already been unmapped or destroyed
do this intelligently while watching out for unmaps we've generated
(ignore_unmaps > 0) */
if (XCheckTypedWindowEvent(ob_display, self->window,
- DestroyNotify, &ev)) {
- XPutBackEvent(ob_display, &ev);
- return FALSE;
+ DestroyNotify, &ev)) {
+ XPutBackEvent(ob_display, &ev);
+ return FALSE;
}
while (XCheckTypedWindowEvent(ob_display, self->window,
- UnmapNotify, &ev)) {
- if (self->ignore_unmaps) {
- self->ignore_unmaps--;
- } else {
- XPutBackEvent(ob_display, &ev);
- return FALSE;
- }
+ UnmapNotify, &ev)) {
+ if (self->ignore_unmaps) {
+ self->ignore_unmaps--;
+ } else {
+ XPutBackEvent(ob_display, &ev);
+ return FALSE;
+ }
}
return TRUE;