}\r
else if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
{\r
- if (mGame.IsGameOver(LocalGamerInfo) || mGame.IsTerminated(LocalGamerInfo))\r
- {\r
- // TODO: Should support moving back to the session lobby.\r
- LeaveSession();\r
- return;\r
- }\r
+ //TODO reset needs to be called for all players, currently LocalGamerInfo throughs exception for all nonhosts\r
+ // because in start game reset is only called on hosts games thus other clients never get an updated list\r
+ // gamers.\r
+\r
+\r
+//thoughs exeption see TODO above\r
+ //if (mGame.IsGameOver(LocalGamerInfo) || mGame.IsTerminated(LocalGamerInfo))\r
+ //{\r
+ // // TODO: Should support moving back to the session lobby.\r
+ // LeaveSession();\r
+ // return;\r
+ //}\r
\r
if (HaveNeededEvents)\r
{\r