sw = a->surface.parent->w;
sh = a->surface.parent->h;
- source = (a->surface.parent->surface.pixel_data +
- a->surface.parentx + sw * a->surface.parenty);
- dest = a->surface.pixel_data;
+ /* This is a little hack. When a texture is parentrelative, and the same
+ area as the parent, and has a bevel, it will draw its bevel on top
+ of the parent's, amplifying it. So instead, rerender the child with
+ the parent's settings, but the child's bevel and interlace */
+ if (a->surface.relief != RR_RELIEF_FLAT &&
+ !a->surface.parentx && !a->surface.parenty &&
+ sw == w && sh == h)
+ {
+ RrSurface old = a->surface;
+ a->surface = a->surface.parent->surface;
+ a->surface.relief = old.relief;
+ a->surface.bevel = old.bevel;
+ a->surface.pixel_data = old.pixel_data;
+ if (old.interlaced) {
+ a->surface.interlaced = TRUE;
+ a->surface.interlace_color = old.interlace_color;
+ }
+ RrRender(a, w, h);
+ a->surface = old;
+ } else {
+ source = (a->surface.parent->surface.pixel_data +
+ a->surface.parentx + sw * a->surface.parenty);
+ dest = a->surface.pixel_data;
- if (a->surface.parentx + w > sw) {
- partial_w = sw - a->surface.parentx;
- } else partial_w = w;
+ if (a->surface.parentx + w > sw) {
+ partial_w = sw - a->surface.parentx;
+ } else partial_w = w;
- if (a->surface.parenty + h > sh) {
- partial_h = sh - a->surface.parenty;
- } else partial_h = h;
+ if (a->surface.parenty + h > sh) {
+ partial_h = sh - a->surface.parenty;
+ } else partial_h = h;
- for (i = 0; i < partial_h; i++, source += sw, dest += w) {
- memcpy(dest, source, partial_w * sizeof(RrPixel32));
+ for (i = 0; i < partial_h; i++, source += sw, dest += w) {
+ memcpy(dest, source, partial_w * sizeof(RrPixel32));
+ }
}
}