#include "openbox.h"
#include "grab.h"
#include "keyboard.h"
+#include "event.h"
#include <glib.h>
typedef struct ActionString {
- char *name;
+ const gchar *name;
void (*func)(union ActionData *);
void (*setup)(ObAction **, ObUserAction uact);
} ActionString;
return act;
}
-void action_run_full(ObAction *a, struct _ObClient *c,
+void action_run_list(GSList *acts, struct _ObClient *c,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done)
{
+ GSList *it;
+ ObAction *a;
+ gboolean inter = FALSE;
+
if (x < 0 && y < 0)
screen_pointer_pos(&x, &y);
- a->data.any.c = c;
- a->data.any.x = x;
- a->data.any.y = y;
-
- a->data.any.button = button;
+ for (it = acts; it; it = g_slist_next(it)) {
+ a = it->data;
+ if (a->data.any.interactive) {
+ inter = TRUE;
+ break;
+ }
+ }
- if (a->data.any.interactive) {
- a->data.inter.cancel = cancel;
- a->data.inter.final = done;
- if (!(cancel || done))
- keyboard_interactive_grab(state, c, a);
+ if (!inter) {
+ /* sometimes when we execute another app as an action,
+ it won't work right unless we XUngrabKeyboard first,
+ even though we grabbed the key/button Asychronously.
+ e.g. "gnome-panel-control --main-menu" */
+ XUngrabKeyboard(ob_display, event_lasttime);
}
- a->func(&a->data);
+ for (it = acts; it; it = g_slist_next(it)) {
+ a = it->data;
+
+ a->data.any.c = c;
+ a->data.any.x = x;
+ a->data.any.y = y;
+
+ a->data.any.button = button;
+
+ if (a->data.any.interactive) {
+ a->data.inter.cancel = cancel;
+ a->data.inter.final = done;
+ if (!(cancel || done))
+ keyboard_interactive_grab(state, c, a);
+ }
+
+ a->func(&a->data);
+ }
}
void action_execute(union ActionData *data)
ObUserAction uact);
void action_free(ObAction *a);
-/*! Executes an action.
+/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
@param button The mouse button used to execute the action.
@param done If the action is completing an interactive action. This only
affects interactive actions, but should generally always be FALSE.
*/
-void action_run_full(ObAction *a, struct _ObClient *c,
+void action_run_list(GSList *acts, struct _ObClient *c,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done);
#define action_run_mouse(a, c, s, b, x, y) \
- action_run_full(a, c, s, b, x, y, FALSE, FALSE)
+ action_run_list(a, c, s, b, x, y, FALSE, FALSE)
#define action_run_interactive(a, c, s, n, d) \
- action_run_full(a, c, s, 0, -1, -1, n, d)
+ action_run_list(a, c, s, 0, -1, -1, n, d)
#define action_run_key(a, c, s, x, y) \
- action_run_full(a, c, s, 0, x, y, FALSE,FALSE)
+ action_run_list(a, c, s, 0, x, y, FALSE,FALSE)
#define action_run(a, c, s) \
- action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE)
+ action_run_list(a, c, s, 0, -1, -1, FALSE,FALSE)
/* Execute */
void action_execute(union ActionData *data);