#include "openbox/focus_cycle.h"
#include "openbox/openbox.h"
#include "gettext.h"
+#include "obt/keyboard.h"
typedef struct {
gboolean linear;
gboolean *used)
{
Options *o = options;
+ guint mods;
+
+ mods = obt_keyboard_only_modmasks(e->xkey.state);
+ if (e->type == KeyRelease) {
+ /* remove from the state the mask of the modifier key being
+ released, if it is a modifier key being released that is */
+ mods &= ~obt_keyboard_keycode_to_modmask(e->xkey.keycode);
+ }
if (e->type == KeyPress) {
/* Escape cancels no matter what */
}
}
/* They released the modifiers */
- else if (e->type == KeyRelease && initial_state &&
- (e->xkey.state & initial_state) == 0)
+ else if (e->type == KeyRelease && initial_state && !(mods & initial_state))
{
o->cancel = FALSE;
o->state = e->xkey.state;
#include "openbox/screen.h"
#include "openbox/client.h"
#include "openbox/openbox.h"
-#include <glib.h>
+#include "obt/keyboard.h"
typedef enum {
LAST,
gpointer options,
gboolean *used)
{
+ guint mods;
+
+ mods = obt_keyboard_only_modmasks(e->xkey.state);
+ if (e->type == KeyRelease) {
+ /* remove from the state the mask of the modifier key being
+ released, if it is a modifier key being released that is */
+ mods &= ~obt_keyboard_keycode_to_modmask(e->xkey.keycode);
+ }
+
if (e->type == KeyPress) {
/* Escape cancels no matter what */
if (ob_keycode_match(e->xkey.keycode, OB_KEY_ESCAPE)) {
}
}
/* They released the modifiers */
- else if (e->type == KeyRelease && initial_state &&
- (e->xkey.state & initial_state) == 0)
+ else if (e->type == KeyRelease && initial_state && !(mods & initial_state))
{
return FALSE;
}
#include "openbox/openbox.h"
#include "openbox/misc.h"
#include "gettext.h"
+#include "obt/keyboard.h"
typedef struct {
gboolean interactive;
gpointer options,
gboolean *used)
{
+ guint mods;
+
+ mods = obt_keyboard_only_modmasks(e->xkey.state);
+ if (e->type == KeyRelease) {
+ /* remove from the state the mask of the modifier key being
+ released, if it is a modifier key being released that is */
+ mods &= ~obt_keyboard_keycode_to_modmask(e->xkey.keycode);
+ }
+
if (e->type == KeyPress) {
/* Escape cancels no matter what */
if (ob_keycode_match(e->xkey.keycode, OB_KEY_ESCAPE)) {
}
}
/* They released the modifiers */
- else if (e->type == KeyRelease && initial_state &&
- (e->xkey.state & initial_state) == 0)
+ else if (e->type == KeyRelease && initial_state && !(mods & initial_state))
{
end_cycle(FALSE, e->xkey.state, options);
return FALSE;
e->xbutton.state = obt_keyboard_only_modmasks(e->xbutton.state);
break;
case KeyPress:
- e->xkey.state = obt_keyboard_only_modmasks(e->xkey.state);
break;
case KeyRelease:
-#ifdef XKB
- /* keep only the keyboard modifiers. xkb includes other things here.
- (see XKBProto.pdf document: section 2.2.2) */
- e->xkey.state &= 0xf;
-#endif
- e->xkey.state = obt_keyboard_only_modmasks(e->xkey.state);
- /* remove from the state the mask of the modifier key being
- released, if it is a modifier key being released that is */
- e->xkey.state &= ~obt_keyboard_keycode_to_modmask(e->xkey.keycode);
break;
case MotionNotify:
e->xmotion.state = obt_keyboard_only_modmasks(e->xmotion.state);
menu_frame_select(e->frame, e, FALSE);
}
else if (ev->type == KeyPress || ev->type == KeyRelease) {
- guint keycode, state;
+ guint mods;
gunichar unikey;
ObMenuFrame *frame;
- keycode = ev->xkey.keycode;
- state = ev->xkey.state;
- unikey = obt_keyboard_keycode_to_unichar(keycode);
+ /* get the modifiers */
+ mods = obt_keyboard_only_modmasks(ev->xkey.state);
+ unikey = obt_keyboard_keycode_to_unichar(ev->xkey.keycode);
frame = find_active_or_last_menu();
if (frame == NULL)
g_assert_not_reached(); /* there is no active menu */
/* Allow control while going thru the menu */
- else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
+ else if (ev->type == KeyPress && (mods & ~ControlMask) == 0) {
frame->got_press = TRUE;
- if (ob_keycode_match(keycode, OB_KEY_ESCAPE)) {
+ if (ob_keycode_match(ev->xkey.keycode, OB_KEY_ESCAPE)) {
menu_frame_hide_all();
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_LEFT)) {
+ else if (ob_keycode_match(ev->xkey.keycode, OB_KEY_LEFT)) {
/* Left goes to the parent menu */
if (frame->parent) {
/* remove focus from the child */
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_RIGHT)) {
+ else if (ob_keycode_match(ev->xkey.keycode, OB_KEY_RIGHT)) {
/* Right goes to the selected submenu */
if (frame->selected->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
{
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_UP)) {
+ else if (ob_keycode_match(ev->xkey.keycode, OB_KEY_UP)) {
menu_frame_select_previous(frame);
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_DOWN)) {
+ else if (ob_keycode_match(ev->xkey.keycode, OB_KEY_DOWN)) {
menu_frame_select_next(frame);
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_HOME)) {
+ else if (ob_keycode_match(ev->xkey.keycode, OB_KEY_HOME)) {
menu_frame_select_first(frame);
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_END)) {
+ else if (ob_keycode_match(ev->xkey.keycode, OB_KEY_END)) {
menu_frame_select_last(frame);
ret = TRUE;
}
doesn't get sent to the focused application.
Allow ControlMask only, and don't bother if the menu is empty */
- else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
+ else if (ev->type == KeyRelease && (mods & ~ControlMask) == 0 &&
frame->entries && frame->got_press)
{
- if (ob_keycode_match(keycode, OB_KEY_RETURN)) {
+ if (ob_keycode_match(ev->xkey.keycode, OB_KEY_RETURN)) {
/* Enter runs the active item or goes into the submenu.
Control-Enter runs it without closing the menu. */
if (frame->child)
menu_frame_select_next(frame->child);
else if (frame->selected)
- menu_entry_frame_execute(frame->selected, state);
+ menu_entry_frame_execute(frame->selected, ev->xkey.state);
ret = TRUE;
}
menu_frame_select(frame, found, TRUE);
usleep(50000); /* highlight the item for a short bit so
the user can see what happened */
- menu_entry_frame_execute(found, state);
+ menu_entry_frame_execute(found, ev->xkey.state);
} else {
menu_frame_select(frame, found, TRUE);
if (num_found == 1)
#include "moveresize.h"
#include "popup.h"
#include "gettext.h"
+#include "obt/keyboard.h"
#include <glib.h>
gboolean handled = FALSE;
gboolean done = FALSE;
gboolean cancel = FALSE;
+ guint mods;
+
+ mods = obt_keyboard_only_modmasks(ev->xkey.state);
if (istate.active) {
- if ((e->type == KeyRelease && !(istate.state & e->xkey.state))) {
+ if ((e->type == KeyRelease && !(istate.state & mods))) {
done = TRUE;
handled = TRUE;
} else if (e->type == KeyPress) {
{
KeyBindingTree *p;
gboolean used;
+ guint mods;
if (e->type == KeyRelease) {
grab_key_passive_count(-1);
g_assert(e->type == KeyPress);
grab_key_passive_count(1);
+ mods = obt_keyboard_only_modmasks(e->xkey.state);
+
if (e->xkey.keycode == config_keyboard_reset_keycode &&
- e->xkey.state == config_keyboard_reset_state)
+ mods == config_keyboard_reset_state)
{
obt_main_loop_timeout_remove(ob_main_loop, chain_timeout);
keyboard_reset_chains(-1);
else
p = curpos->first_child;
while (p) {
- if (p->key == e->xkey.keycode &&
- p->state == e->xkey.state)
- {
+ if (p->key == e->xkey.keycode && p->state == mods) {
/* if we hit a key binding, then close any open menus and run it */
if (menu_frame_visible)
menu_frame_hide_all();
#include "openbox.h"
#include "config.h"
#include "obt/prop.h"
+#include "obt/keyboard.h"
#include "obrender/theme.h"
#define PADDING 2
GSList *acts = self->entry->data.normal.actions;
ObClient *client = self->frame->client;
ObMenuFrame *frame = self->frame;
+ guint mods = obt_keyboard_only_modmasks(state);
/* release grabs before executing the shit */
- if (!(state & ControlMask)) {
+ if (!(mods & ControlMask)) {
event_cancel_all_key_grabs();
frame = NULL;
}
gboolean prompt_key_event(ObPrompt *self, XEvent *e)
{
gboolean shift;
- guint shift_mask;
+ guint shift_mask, mods;
if (e->type != KeyPress) return FALSE;
shift_mask = obt_keyboard_modkey_to_modmask(OBT_KEYBOARD_MODKEY_SHIFT);
- shift = !!(e->xkey.state & shift_mask);
+ mods = obt_keyboard_only_modmasks(e->xkey.state);
+ shift = !!(mods & shift_mask);
/* only accept shift */
- if (e->xkey.state != 0 && e->xkey.state != shift_mask)
+ if (mods != 0 && mods != shift_mask)
return FALSE;
if (ob_keycode_match(e->xkey.keycode, OB_KEY_ESCAPE))