button release gettnig processed first. answer: don't queue
moveresize starts. UGLY HACK XXX */
if (a->data.any.interactive || a->func == action_move ||
- a->func == action_resize)
+ a->func == action_resize || a->func == action_showmenu)
{
/* interactive actions are not queued */
a->func(&a->data);
e->xbutton.x_root, e->xbutton.y_root,
e->xbutton.time);
+ /* if the bindings grab the pointer, there won't be a ButtonRelease
+ event for us */
+ if (grab_on_pointer())
+ button = 0;
+
if (CLIENT_CONTEXT(context, client)) {
/* Replay the event, so it goes to the client*/
XAllowEvents(ob_display, ReplayPointer, event_curtime);