}
void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
- guint state, guint button, gint x, gint y, Time time,
+ guint state, gint button, gint x, gint y, Time time,
gboolean cancel, gboolean done)
{
GSList *it;
void action_showmenu(union ActionData *data)
{
if (data->showmenu.name) {
- menu_show(data->showmenu.name, data->any.x, data->any.y,
- data->showmenu.any.c);
+ gint x, y;
+ ObClient *c = data->showmenu.any.c;
+ if (data->any.button == -1 && c) {
+ x = c->frame->area.x + c->frame->size.left;
+ y = c->frame->area.y + c->frame->size.top;
+ } else {
+ x = data->any.x;
+ y = data->any.y;
+ }
+ menu_show(data->showmenu.name, x, y, c);
}
}
affects interactive actions, but should generally always be FALSE.
*/
void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
- guint state, guint button, gint x, gint y, Time time,
+ guint state, gint button, gint x, gint y, Time time,
gboolean cancel, gboolean done);
#define action_run_mouse(a, c, n, s, b, x, y, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
#define action_run_key(a, c, s, x, y, t) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, -1, x, y, t, FALSE, FALSE)
#define action_run(a, c, s, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)