{
GSList *it;
ObAction *a;
+ gboolean ungrabbed = FALSE;
if (!acts)
return;
if (!keyboard_interactive_grab(state, a->data.any.c, a))
continue;
}
+ else if (!ungrabbed) {
+ /* Ungrab the keyboard before running the action if it's not
+ interactive.
+
+ If there is an interactive action going on, then cancel it
+ to release the keyboard. If not, then call
+ XUngrabKeyboard().
+
+ We call XUngrabKeyboard() because a key press causes a
+ passive grab on the keyboard, and so if program we are
+ executing wants to grab the keyboard, it will fail if the
+ button is still held down (which is likely).
+
+ Use the X function not out own, because we're not
+ considering a grab to be in place at all so our function
+ won't try ungrab anything.
+ */
+ if (keyboard_interactively_grabbed())
+ keyboard_interactive_cancel();
+ else
+ XUngrabKeyboard(ob_display, time);
+
+ /* We don't the same with XUngrabPointer, even though it can
+ cause the same problem. But then Press bindings cause
+ Drag bindings to break.
+ XUngrabPointer(ob_display, time);*/
+ }
/* XXX UGLY HACK race with motion event starting a move and the
button release gettnig processed first. answer: don't queue
GError *e = NULL;
gchar *cmd, **argv = 0;
if (data->execute.path) {
- /* Ungrab the keyboard before running the action.
-
- If there is an interactive action going on, then cancel it to
- release the keyboard. If not, then call XUngrabKeyboard().
-
- We call XUngrabKeyboard because a key press causes a passive
- grab on the keyboard, and so if program we are executing wants to
- grab the keyboard, it will fail if the button is still held down
- (which is likely).
-
- Use the X function not out own, because we're not considering
- a grab to be in place at all so our function won't try ungrab
- anything.
- */
- if (keyboard_interactively_grabbed())
- keyboard_interactive_cancel();
- else
- XUngrabKeyboard(ob_display, data->any.time);
-
cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
if (cmd) {
if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {