(r).height = MIN((a).y + (a).height - 1, \
(b).y + (b).height - 1) - (r).y + 1)
+/* Returns the shortest manhatten distance between two rects, or 0 if they
+ intersect. */
+static inline gint rect_manhatten_distance(Rect r, Rect o)
+{
+ if (RECT_INTERSECTS_RECT(r, o))
+ return 0;
+
+ gint min_distance = G_MAXINT;
+ if (RECT_RIGHT(o) < RECT_LEFT(r))
+ min_distance = MIN(min_distance, RECT_LEFT(r) - RECT_RIGHT(o));
+ if (RECT_LEFT(o) > RECT_RIGHT(r))
+ min_distance = MIN(min_distance, RECT_LEFT(o) - RECT_RIGHT(r));
+ if (RECT_BOTTOM(o) < RECT_TOP(r))
+ min_distance = MIN(min_distance, RECT_TOP(r) - RECT_BOTTOM(o));
+ if (RECT_TOP(o) > RECT_BOTTOM(r))
+ min_distance = MIN(min_distance, RECT_TOP(o) - RECT_BOTTOM(r));
+ return min_distance;
+}
+
typedef struct _Strut {
int left;
int top;
guint screen_find_monitor(const Rect *search)
{
guint i;
- guint most = screen_num_monitors;
+ guint mostpx_index = screen_num_monitors;
guint mostpx = 0;
+ guint closest_distance_index = screen_num_monitors;
+ guint closest_distance = G_MAXUINT;
GSList *counted = NULL;
/* we want to count the number of pixels search has on each monitor, but not
if (area > mostpx) {
mostpx = area;
- most = config_primary_monitor_index;
+ mostpx_index = config_primary_monitor_index;
}
/* add the intersection rect on the current monitor to the
monitor = screen_physical_area_monitor(i);
+ if (!RECT_INTERSECTS_RECT(*monitor, *search)) {
+ /* If we don't intersect then find the distance between the search
+ rect and the monitor. We'll use the closest monitor from this
+ metric if none of the monitors intersect. */
+ guint distance = rect_manhatten_distance(*monitor, *search);
+
+ if (distance < closest_distance) {
+ closest_distance = distance;
+ closest_distance_index = i;
+ }
+ continue;
+ }
+
if (i == config_primary_monitor_index)
continue; /* already did this one */
- if (!RECT_INTERSECTS_RECT(*monitor, *search))
- continue; /* nothing to see here */
RECT_SET_INTERSECTION(on_current_monitor, *monitor, *search);
area = RECT_AREA(on_current_monitor);
if (area > mostpx) {
mostpx = area;
- most = i;
+ mostpx_index = i;
}
/* add the intersection rect on the current monitor I to the counted
counted = g_slist_delete_link(counted, counted);
}
- return most < screen_num_monitors ? most : screen_monitor_primary(FALSE);
+ if (mostpx_index < screen_num_monitors)
+ return mostpx_index;
+
+ g_assert(closest_distance_index < screen_num_monitors);
+ return closest_distance_index;
}
const Rect* screen_physical_area_all_monitors(void)