playerColors[1] = Color.PowderBlue;\r
playerColors[2] = Color.Peru;\r
playerColors[3] = Color.Wheat;\r
playerColors[1] = Color.PowderBlue;\r
playerColors[2] = Color.Peru;\r
playerColors[3] = Color.Wheat;\r
- spriteBatch.GraphicsDevice.RenderState.AlphaBlendEnable = true;\r
- spriteBatch.GraphicsDevice.RenderState.SourceBlend = Blend.One;\r
- spriteBatch.GraphicsDevice.RenderState.DestinationBlend = Blend.One;\r
for (int i = 0; i < mGame.State.mCharacters.Length; i++ )\r
{\r
Player player = mGame.State.mCharacters[i];\r
for (int i = 0; i < mGame.State.mCharacters.Length; i++ )\r
{\r
Player player = mGame.State.mCharacters[i];\r