+
+public:
+ RenderStyle(int screen, const std::string &stylefile);
+ virtual ~RenderStyle();
+
+ inline RenderColor *textFocusColor() const { return _text_color_focus; }
+ inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
+
+ inline RenderColor *frameBorderColor() const { return _frame_border_color; }
+ inline int frameBorderWidth() const { return _frame_border_wirth; }
+ inline RenderColor *clientBorderFocusColor() const
+ { return _client_border_color_focus; }
+ inline RenderColor *clientBorderUnfocusColor() const
+ { return _client_border_color_unfocus; }
+ inline int clientBorderWidth() const { return _client_border_width; }
+
+ inline RenderTexture *titlebarFocusBackground() const
+ { return _titlebar_focus; }
+ inline RenderTexture *titlebarUnfocusBackground() const
+ { return _titlebar_unfocus; }
+
+ inline RenderTexture *labelFocusBackground() const { return _label_focus; }
+ inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
+
+ inline RenderTexture *handleFocusBackground() const { _handle_focus; }
+ inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; }
+
+ inline RenderTexture *buttonUnpressFocusBackground() const
+ { return _button_unpress_focus; }
+ inline RenderTexture *buttonUnpressUnfocusBackground() const
+ { return _button_unpress_unfocus; }
+ inline RenderTexture *buttonPressFocusBackground() const
+ { return _button_press_focus; }
+ inline RenderTexture *buttonPressUnfocusBackgrounf() const
+ { return _button_press_unfocus; }
+
+ inline RenderTexture *gripdFocusBackground() const { return _grip_focus; }
+ inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; }
+
+ inline Font *labelFont() const { return _label_font; }
+ inline TextJustify labelTextJustify() const { return _label_justify; }
+
+ inline int handleWidth() const { return _handle_width; }
+ inline int bevelWidth() const { return _bevel_width; }