self->wmstate = WithdrawnState; /* make sure it gets updated first time */
self->layer = -1;
self->desktop = screen_num_desktops; /* always an invalid value */
self->wmstate = WithdrawnState; /* make sure it gets updated first time */
self->layer = -1;
self->desktop = screen_num_desktops; /* always an invalid value */
/* remove all transients which are in the group, that causes
circlular pointer hell of doom */
for (it = self->group->members; it; it = g_slist_next(it)) {
/* remove all transients which are in the group, that causes
circlular pointer hell of doom */
for (it = self->group->members; it; it = g_slist_next(it)) {