{
int screens = ScreenCount(**display);
_styles = new RenderStyle*[screens];
- for (int i = 0; i < screens; ++i)
- _styles[i] = new RenderStyle(i, ""); // XXX get a path
+ for (int i = 0; i < screens; ++i) {
+ _styles[i] = new RenderStyle();
+ defaultStyle(_styles[i], i);
+ }
_notifies = new std::list<StyleNotify*>[screens];
}
return _styles[screen];
}
-RenderStyle::RenderStyle(int screen, const std::string &stylefile)
- : _screen(screen),
- _file(stylefile)
+bool RenderStyle::setStyle(int screen, const ustring &stylefile)
+{
+ RenderStyle *s = new RenderStyle();
+ if (!loadStyle(s, screen, stylefile)) {
+ delete s;
+ return false;
+ }
+ delete _styles[screen];
+ _styles[screen] = s;
+
+ std::list<StyleNotify*>::iterator it, end = _notifies[screen].end();
+ for (it = _notifies[screen].begin(); it != end; ++it)
+ (*it)->styleChanged(*s);
+ return true;
+}
+
+bool RenderStyle::loadStyle(RenderStyle *s, int screen,
+ const ustring &stylefile)
{
+ s->_screen = screen;
+ s->_file = stylefile;
// pick one..
//#define FIERON
#define MERRY
#ifdef FIERON
- _root_color = new RenderColor(_screen, 0x272a2f);
+ s->_root_color = new RenderColor(screen, 0x272a2f);
- _text_color_focus = new RenderColor(_screen, 0x272a2f);
- _text_color_unfocus = new RenderColor(_screen, 0x676869);
-
- _button_color_focus = new RenderColor(_screen, 0x96ba86);
- _button_color_unfocus = new RenderColor(_screen, 0x676869);
-
- _frame_border_color = new RenderColor(_screen, 0x181f24);
- _frame_border_width = 1;
-
- _client_border_color_focus = new RenderColor(_screen, 0x858687);
- _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
- _client_border_width = 1;
+ s->_text_color_focus = new RenderColor(screen, 0x272a2f);
+ s->_text_color_unfocus = new RenderColor(screen, 0x676869);
+
+ s->_button_color_focus = new RenderColor(screen, 0x96ba86);
+ s->_button_color_unfocus = new RenderColor(screen, 0x676869);
+
+ s->_frame_border_color = new RenderColor(screen, 0x181f24);
+ s->_frame_border_width = 1;
+
+ s->_client_border_color_focus = new RenderColor(screen, 0x858687);
+ s->_client_border_color_unfocus = new RenderColor(screen, 0x555657);
+ s->_client_border_width = 1;
+
+ s->_titlebar_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x858687,
+ 0x373a3f,
+ 0x0,
+ 0x0);
+ s->_titlebar_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
- _titlebar_focus = new RenderTexture(_screen,
+ s->_label_focus = new RenderTexture(screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
- false,
+ true,
RenderTexture::Vertical,
false,
- 0x858687,
- 0x373a3f,
- 0x0,
+ 0x96ba86,
+ 0x5a724c,
+ 0x181f24,
0x0);
- _titlebar_unfocus = new RenderTexture(_screen,
+ s->_label_unfocus = new RenderTexture(screen,
false,
- RenderTexture::Flat,
+ RenderTexture::Sunken,
RenderTexture::Bevel1,
false,
- RenderTexture::Vertical,
+ RenderTexture::CrossDiagonal,
false,
0x555657,
- 0x171a1f,
+ 0x272a2f,
0x0,
0x0);
- _label_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- true,
- RenderTexture::Vertical,
- false,
- 0x96ba86,
- 0x5a724c,
- 0x181f24,
- 0x0);
- _label_unfocus = new RenderTexture(_screen,
+ s->_handle_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x858687,
+ 0x373a3f,
+ 0x0,
+ 0x0);
+ s->_handle_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ s->_button_unpress_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Raised,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x858687,
+ 0x272a2f,
+ 0x0,
+ 0x0);
+ s->_button_unpress_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Raised,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ s->_button_press_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x96ba86,
+ 0x5a724c,
+ 0x0,
+ 0x0);
+ s->_button_press_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ s->_grip_focus = new RenderTexture(screen,
false,
- RenderTexture::Sunken,
+ RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::CrossDiagonal,
+ RenderTexture::Vertical,
false,
- 0x555657,
- 0x272a2f,
+ 0x96ba86,
+ 0x5a724c,
0x0,
0x0);
-
-
- _handle_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0x858687,
- 0x373a3f,
- 0x0,
- 0x0);
- _handle_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
-
- _button_unpress_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Raised,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x858687,
- 0x272a2f,
- 0x0,
- 0x0);
- _button_unpress_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Raised,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
- _button_press_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Sunken,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x96ba86,
- 0x5a724c,
- 0x0,
- 0x0);
- _button_press_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Sunken,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
- _grip_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0x96ba86,
- 0x5a724c,
- 0x0,
- 0x0);
- _grip_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
- _label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
- _label_justify = RightBottomJustify;
-
- _max_mask = new PixmapMask();
- _max_mask->w = _max_mask->h = 8;
+ s->_grip_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ s->_label_font = new Font(screen, "Arial,Sans-9:bold", true, 1, 0x40);
+ s->_label_justify = RightBottomJustify;
+
+ s->_max_mask = new PixmapMask();
+ s->_max_mask->w = s->_max_mask->h = 8;
{
//char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
char data [] = {0x00, 0x00, 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00 };
- _max_mask->mask =
+ s->_max_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 8, 8);
}
- _icon_mask = new PixmapMask();
- _icon_mask->w = _icon_mask->h = 8;
+ s->_icon_mask = new PixmapMask();
+ s->_icon_mask->w = s->_icon_mask->h = 8;
{
//char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
char data[] = { 0x00, 0x00, 0x42, 0x66, 0x3c, 0x18, 0x00, 0x00 };
- _icon_mask->mask =
+ s->_icon_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 8, 8);
}
- _alldesk_mask = new PixmapMask();
- _alldesk_mask->w = _alldesk_mask->h = 8;
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 8;
{
//char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
char data[] = { 0x00, 0x66, 0x66, 0x00, 0x00, 0x66, 0x66, 0x00 };
- _alldesk_mask->mask =
+ s->_alldesk_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 8, 8);
}
- _close_mask = new PixmapMask();
- _close_mask->w = _close_mask->h = 8;
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 8;
{
//char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
char data[] = { 0x00, 0xc3, 0x66, 0x3c, 0x3c, 0x66, 0xc3, 0x00 };
- _close_mask->mask =
+ s->_close_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 8, 8);
}
- _bevel_width = 1;
- _handle_width = 4;
+ s->_bevel_width = 1;
+ s->_handle_width = 4;
#else
# ifdef MERRY
- _root_color = new RenderColor(_screen, 0x7b756a);
+ s->_root_color = new RenderColor(screen, 0x7b756a);
- _text_color_focus = new RenderColor(_screen, 0xffffff);
- _text_color_unfocus = new RenderColor(_screen, 0xffffff);
-
- _button_color_focus = new RenderColor(_screen, 0x222222);
- _button_color_unfocus = new RenderColor(_screen, 0x333333);
-
- _frame_border_color = new RenderColor(_screen, 0x222222);
- _frame_border_width = 1;
-
- _client_border_color_focus = new RenderColor(_screen, 0x858687);
- _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
- _client_border_width = 0;
-
- _titlebar_focus = new RenderTexture(_screen,
+ s->_text_color_focus = new RenderColor(screen, 0xffffff);
+ s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
+
+ s->_button_color_focus = new RenderColor(screen, 0x222222);
+ s->_button_color_unfocus = new RenderColor(screen, 0x333333);
+
+ s->_frame_border_color = new RenderColor(screen, 0x222222);
+ s->_frame_border_width = 1;
+
+ s->_client_border_color_focus = new RenderColor(screen, 0x858687);
+ s->_client_border_color_unfocus = new RenderColor(screen, 0x555657);
+ s->_client_border_width = 0;
+
+ s->_titlebar_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ s->_titlebar_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xd9d9d9,
+ 0x0,
+ 0x0);
+
+ s->_label_focus = new RenderTexture(screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
+ true,
+ RenderTexture::Vertical,
false,
- RenderTexture::Solid,
- false,
- 0xe6e6e6,
- 0xe6e6e6,
- 0x0,
+ //0x6a6973,
+ //0x6a6973,
+ 0x4c59a6,
+ 0x5a6dbd,
+ 0x222222,
0x0);
- _titlebar_unfocus = new RenderTexture(_screen,
+ //urg this ain't so hot
+ s->_label_unfocus = new RenderTexture(screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
+ true,
+ RenderTexture::Vertical,
false,
- RenderTexture::Solid,
- false,
- 0xe6e6e6,
- 0xd9d9d9,
- 0x0,
+ 0xb4b2ad,
+ 0xc3c1bc,
+ 0x6a696a,
0x0);
- _label_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- true,
- RenderTexture::Vertical,
- false,
- //0x6a6973,
- //0x6a6973,
- 0x4c59a6,
- 0x5a6dbd,
- 0x222222,
- 0x0);
- //urg this ain't so hot
-_label_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- true,
- RenderTexture::Vertical,
- false,
- 0xb4b2ad,
- 0xc3c1bc,
- 0x6a696a,
- 0x0);
-
-
- _handle_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0xe6e6e6,
- 0xd9d9d9,
- 0x0,
- 0x0);
- _handle_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Solid,
- false,
- 0xe6e6e6,
- 0xe6e6e6,
- 0x0,
- 0x0);
+
+ s->_handle_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xd9d9d9,
+ 0x0,
+ 0x0);
+ s->_handle_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
- _button_unpress_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Solid,
- false,
- 0xe6e6e6,
- 0xe6e6e6,
- 0x0,
- 0x0);
- _button_unpress_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Solid,
- false,
+ s->_button_unpress_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ s->_button_unpress_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ s->_button_press_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::Vertical,
+ false,
0xe6e6e6,
- 0xe6e6e6,
- 0x0,
- 0x0);
-
- _button_press_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Sunken,
- RenderTexture::Bevel2,
- false,
- RenderTexture::Vertical,
- false,
- 0xe6e6e6,
- 0xe6e6e6,
- 0x0,
- 0x0);
- _button_press_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Sunken,
- RenderTexture::Bevel2,
- false,
- RenderTexture::Vertical,
- false,
- 0xe6e6e6,
- 0xe6e6e6,
- 0x0,
- 0x0);
-
- _grip_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0xe6e6e6,
- 0xd9d9d9,
- 0x0,
- 0x0);
- _grip_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Solid,
- false,
- 0xe6e6e6,
- 0xe6e6e6,
- 0x0,
- 0x0);
-
- _label_font = new Font(_screen, "Arial,Sans-8", true, 1, 0x3e);
- _label_justify = CenterJustify;
-
- _max_mask = new PixmapMask();
- _max_mask->w = _max_mask->h = 7;
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ s->_button_press_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ s->_grip_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xd9d9d9,
+ 0x0,
+ 0x0);
+ s->_grip_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ s->_label_font = new Font(screen, "Arial,Sans-8", true, 1, 0x3e);
+ s->_label_justify = CenterJustify;
+
+ s->_max_mask = new PixmapMask();
+ s->_max_mask->w = s->_max_mask->h = 7;
{
char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
- _max_mask->mask =
+ s->_max_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 7, 7);
}
- _icon_mask = new PixmapMask();
- _icon_mask->w = _icon_mask->h = 7;
+ s->_icon_mask = new PixmapMask();
+ s->_icon_mask->w = s->_icon_mask->h = 7;
{
char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
- _icon_mask->mask =
+ s->_icon_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 7, 7);
}
- _alldesk_mask = new PixmapMask();
- _alldesk_mask->w = _alldesk_mask->h = 7;
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 7;
{
char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
- _alldesk_mask->mask =
+ s->_alldesk_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 7, 7);
}
- _close_mask = new PixmapMask();
- _close_mask->w = _close_mask->h = 7;
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 7;
{
char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
- _close_mask->mask =
+ s->_close_mask->mask =
XCreateBitmapFromData(**display,
- display->screenInfo(_screen)->rootWindow(),
+ display->screenInfo(screen)->rootWindow(),
data, 7, 7);
}
- _bevel_width = 1;
- _handle_width = 3;
+ s->_bevel_width = 1;
+ s->_handle_width = 3;
# else
# error 1
# endif
#endif
+
+ return true;
+}
+
+void RenderStyle::defaultStyle(RenderStyle *s, int screen)
+{
+ s->_screen = screen;
+ s->_file = "";
+
+ s->_root_color = new RenderColor(screen, 0);
+ s->_text_color_focus = new RenderColor(screen, 0xffffff);
+ s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
+ s->_button_color_focus = new RenderColor(screen, 0);
+ s->_button_color_unfocus = new RenderColor(screen, 0);
+ s->_frame_border_color = new RenderColor(screen, 0);
+ s->_frame_border_width = 1;
+ s->_client_border_color_focus = new RenderColor(screen, 0);
+ s->_client_border_color_unfocus = new RenderColor(screen, 0);
+ s->_client_border_width = 1;
+ s->_titlebar_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_titlebar_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_label_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_label_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_handle_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_handle_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_button_unpress_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_button_unpress_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_button_press_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_button_press_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_grip_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_grip_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_label_font = new Font(screen, "Sans-9", false, 0, 0);
+ s->_label_justify = LeftTopJustify;
+
+ s->_max_mask = new PixmapMask();
+ s->_max_mask->w = s->_max_mask->h = 0;
+ s->_max_mask->mask = None;
+
+ s->_icon_mask = new PixmapMask();
+ s->_icon_mask->w = s->_icon_mask->h = 0;
+ s->_icon_mask->mask = None;
+
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 0;
+ s->_alldesk_mask->mask = 0;
+
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 8;
+ s->_close_mask->mask = 0;
+
+ s->_bevel_width = 1;
+ s->_handle_width = 4;
}
RenderStyle::~RenderStyle()
{
+ assert(_root_color);
delete _root_color;
+ assert(_text_color_focus);
delete _text_color_focus;
+ assert(_text_color_unfocus);
delete _text_color_unfocus;
+ assert(_button_color_focus);
delete _button_color_focus;
+ assert(_button_color_unfocus);
delete _button_color_unfocus;
+ assert(_frame_border_color);
delete _frame_border_color;
+ assert(_client_border_color_focus);
delete _client_border_color_focus;
+ assert(_client_border_color_unfocus);
delete _client_border_color_unfocus;
+ assert(_titlebar_focus);
delete _titlebar_focus;
+ assert(_titlebar_unfocus);
delete _titlebar_unfocus;
+ assert(_label_focus);
delete _label_focus;
+ assert(_label_unfocus);
delete _label_unfocus;
+ assert(_handle_focus);
delete _handle_focus;
+ assert(_handle_unfocus);
delete _handle_unfocus;
+ assert(_button_unpress_focus);
delete _button_unpress_focus;
+ assert(_button_unpress_unfocus);
delete _button_unpress_unfocus;
+ assert(_button_press_focus);
delete _button_press_focus;
+ assert(_button_press_unfocus);
delete _button_press_unfocus;
+ assert(_grip_focus);
delete _grip_focus;
+ assert(_grip_unfocus);
delete _grip_unfocus;
+ assert(_label_font);
delete _label_font;
+ assert(_max_mask);
delete _max_mask;
+ assert(_icon_mask);
delete _icon_mask;
+ assert(_alldesk_mask);
delete _alldesk_mask;
+ assert(_close_mask);
delete _close_mask;
}