}
#include <list>
+#include <string>
class XWindow;
-typedef std::list<XWindow> WindowList;
+typedef std::list<XWindow *> WindowList;
class XWindow {
private:
Window _window;
+
unsigned int _desktop;
+ std::string _title;
+ std::string _app_name;
+ std::string _app_class;
+
+ // states
bool _shaded;
bool _iconic;
bool _max_vert;
bool _max_horz;
+ bool _unmapped;
+
public:
XWindow(Window window);
virtual ~XWindow();
inline Window window() const { return _window; }
+
inline unsigned int desktop() const { return _desktop; }
+ inline const std::string &title() const { return _title; }
+ inline const std::string &appName() const { return _app_name; }
+ inline const std::string &appClass() const { return _app_name; }
+
inline bool shaded() const { return _shaded; }
inline bool iconic() const { return _iconic; }
inline bool maxVert() const { return _max_vert; }
inline bool maxHorz() const { return _max_horz; }
+ inline void setUnmapped(bool u) { _unmapped = u; }
+
+ void updateState();
+ void updateDesktop();
+ void updateTitle();
+ void updateClass();
+
bool operator == (const XWindow &w) const { return w._window == _window; }
bool operator == (const Window &w) const { return w == _window; }
};