#ifdef HAVE_STDIO_H
# include <stdio.h>
#endif // HAVE_STDIO_H
+
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif // HAVE_CTYPE_H
}
#include "../src/i18n.hh"
I18n i18n;
bsetroot::bsetroot(int argc, char **argv, char *dpy_name)
- : BaseDisplay(argv[0], dpy_name)
-{
- grad = fore = back = (char *) 0;
+ : BaseDisplay(argv[0], dpy_name) {
bool mod = False, sol = False, grd = False;
int mod_x = 0, mod_y = 0;
} else if (! strcmp("-display", argv[i])) {
// -display passed through tests ealier... we just skip it now
i++;
- } else
+ } else {
usage();
+ }
}
if ((mod + sol + grd) != True) {
for (unsigned int s = 0; s < getNumberOfScreens(); ++s)
img_ctrl[s] = new BImageControl(this, getScreenInfo(s), True);
- if (sol && fore) solid();
- else if (mod && mod_x && mod_y && fore && back) modula(mod_x, mod_y);
- else if (grd && grad && fore && back) gradient();
+ if (sol && ! fore.empty())
+ solid();
+ else if (mod && mod_x && mod_y && ! (fore.empty() || back.empty()))
+ modula(mod_x, mod_y);
+ else if (grd && ! (grad.empty() || fore.empty() || back.empty()))
+ gradient();
else usage();
}
void bsetroot::gradient(void) {
+ /*
+ we have to be sure that neither raised nor sunken is specified otherwise
+ odd looking borders appear. So we convert to lowercase then look for
+ 'raised' or 'sunken' in the description and erase them. To be paranoid
+ the search is done in a loop.
+ */
+ std::string descr;
+ descr.reserve(grad.size());
+
+ std::string::const_iterator it = grad.begin(), end = grad.end();
+ for (; it != end; ++it)
+ descr += tolower(*it);
+
+ std::string::size_type pos;
+ while ((pos = descr.find("raised")) != std::string::npos)
+ descr.erase(pos, 6); // 6 is strlen raised
+
+ while ((pos = descr.find("sunken")) != std::string::npos)
+ descr.erase(pos, 6);
+
+ // now add on 'flat' to prevent the bevels from being added
+ descr += "flat";
+
for (unsigned int screen = 0; screen < getNumberOfScreens(); screen++) {
- BTexture texture(grad, this, screen, img_ctrl[screen]);
+ BTexture texture(descr, this, screen, img_ctrl[screen]);
const ScreenInfo *screen_info = getScreenInfo(screen);
texture.setColor(BColor(fore, this, screen));
int main(int argc, char **argv) {
char *display_name = (char *) 0;
- i18n.openCatalog("blackbox.cat");
+ i18n.openCatalog("openbox.cat");
for (int i = 1; i < argc; i++) {
if (! strcmp(argv[i], "-display")) {