#include <X11/Xlib.h>
}
-#include <string>
-
+#include "client.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
+#include "otk/widget.hh"
+#include "otk/button.hh"
+#include "otk/focuswidget.hh"
+#include "otk/focuslabel.hh"
-namespace ob {
+#include <string>
-class OBClient;
+namespace ob {
//! Holds and decorates a frame around an OBClient (client window)
/*!
*/
-class OBFrame {
+class OBFrame : public otk::OtkWidget {
private:
- const OBClient *_client;
+ OBClient *_client;
const otk::ScreenInfo *_screen;
//! The style to use for size and display the decorations
- const otk::Style *_style;
+ otk::Style *_style;
- //! The window id of the base frame window
- Window _window;
//! The size of the frame on each side of the client window
otk::Strut _size;
- //! Creates the base frame window
- Window createFrame();
+ // decoration windows
+ otk::OtkFocusWidget _plate; // sits entirely under the client window
+ otk::OtkFocusWidget _titlebar;
+ otk::OtkButton _button_close;
+ otk::OtkButton _button_iconify;
+ otk::OtkButton _button_max;
+ otk::OtkButton _button_stick;
+ otk::OtkFocusLabel _label;
+ otk::OtkFocusWidget _handle;
+ otk::OtkButton _grip_left;
+ otk::OtkButton _grip_right;
+
+ //! The decorations to display on the window.
+ /*!
+ This is by default the same value as in the OBClient::decorations, but it
+ is duplicated here so that it can be overridden per-window by the user.
+ */
+ OBClient::DecorationFlags _decorations;
//! Reparents the client window from the root window onto the frame
void grabClient();
@param client The client window which will be decorated by the new OBFrame
@param style The style to use to decorate the frame
*/
- OBFrame(const OBClient *client, const otk::Style *style);
+ OBFrame(OBClient *client, otk::Style *style);
//! Destroys the OBFrame object
virtual ~OBFrame();
- //! Load a style to decorate the frame with
- void loadStyle(const otk::Style *style);
+ //! Set the style to decorate the frame with
+ virtual void setStyle(otk::Style *style);
- //! Size the frame to the client
- void resize();
+ //! Update the frame to match the client
+ void adjust();
//! Shape the frame window to the client window
- void shape();
-
- //! Returns the frame's most-parent window, which is a child of the root
- //! window
- inline Window window() const { return _window; }
+ void adjustShape();
+
+ //! Applies gravity for the client's gravity, moving the frame to the
+ //! appropriate place
+ void applyGravity();
};
}