#include <X11/Xlib.h>
}
-#include <string>
-
+#include "client.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
-namespace ob {
+#include <string>
-class OBClient;
+namespace ob {
//! Holds and decorates a frame around an OBClient (client window)
/*!
//! The size of the frame on each side of the client window
otk::Strut _size;
+ // decoration windows
+ Window _titlebar;
+ otk::Rect _titlebar_area;
+
+ Window _button_close;
+ otk::Rect _button_close_area;
+
+ Window _button_iconify;
+ otk::Rect _button_iconify_area;
+
+ Window _button_max;
+ otk::Rect _button_max_area;
+
+ Window _button_stick;
+ otk::Rect _button_stick_area;
+
+ Window _label;
+ otk::Rect _label_area;
+
+ Window _handle;
+ otk::Rect _handle_area;
+
+ Window _grip_left;
+ otk::Rect _grip_left_area;
+
+ Window _grip_right;
+ otk::Rect _grip_right_area;
+
+ //! The decorations to display on the window.
+ /*!
+ This is by default the same value as in the OBClient::decorations, but it
+ is duplicated here so that it can be overridden per-window by the user.
+ */
+ OBClient::DecorationFlags _decorations;
+
//! Creates the base frame window
Window createFrame();
+ //! Creates a child frame decoration element window
+ Window createChild(Window parent, Cursor cursor);
//! Reparents the client window from the root window onto the frame
void grabClient();
//! Load a style to decorate the frame with
void loadStyle(const otk::Style *style);
- //! Size the frame to the client
- void resize();
+ //! Update the frame to match the client
+ void update();
//! Shape the frame window to the client window
- void shape();
+ void updateShape();
//! Returns the frame's most-parent window, which is a child of the root
//! window
inline Window window() const { return _window; }
+
+ inline Window titlebar() const { return _titlebar; }
+ inline Window label() const { return _label; }
+ inline Window buttonIconify() const { return _button_iconify; }
+ inline Window buttonMax() const { return _button_max; }
+ inline Window buttonStick() const { return _button_stick; }
+ inline Window buttonClose() const { return _button_close; }
+ inline Window handle() const { return _handle; }
+ inline Window gripLeft() const { return _grip_left; }
+ inline Window gripRight() const { return _grip_right; }
};
}