otk::Surface *_close_sur;
std::string _layout; // layout of the titlebar
+
bool _max_press;
bool _desk_press;
bool _iconify_press;
bool _icon_press;
bool _close_press;
+ unsigned int _press_button; // mouse button that started the press
FrameGeometry geom;
//! Hides the frame
void hide();
+ void buttonPressHandler(const XButtonEvent &e);
+ void buttonReleaseHandler(const XButtonEvent &e);
+
//! Returns the MouseContext for the given window id
/*!
Returns '-1' if no valid mouse context exists in the frame for the given