}
#include "client.hh"
+#include "backgroundwidget.hh"
+#include "labelwidget.hh"
+#include "buttonwidget.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
-#include "otk/style.hh"
+#include "otk/renderstyle.hh"
+#include "otk/widget.hh"
+#include "otk/ustring.hh"
#include <string>
namespace ob {
-//! Holds and decorates a frame around an OBClient (client window)
+//! Holds and decorates a frame around an Client (client window)
/*!
+ The frame is responsible for calling XSelectInput on the client window's new
+ parent with the SubstructureRedirectMask so that structure events for the
+ client are sent to the window manager.
*/
-class OBFrame {
+class Frame : public otk::Widget, public WidgetBase {
+public:
+
+ //! The event mask to grab on frame windows
+ static const long event_mask = EnterWindowMask | LeaveWindowMask;
+
private:
- OBClient *_client;
+ Client *_client;
const otk::ScreenInfo *_screen;
- //! The style to use for size and display the decorations
- const otk::Style *_style;
-
- //! The window id of the base frame window
- Window _window;
//! The size of the frame on each side of the client window
otk::Strut _size;
- // decoration windows
- Window _titlebar;
- otk::Rect _titlebar_area;
-
- Window _button_close;
- otk::Rect _button_close_area;
-
- Window _button_iconify;
- otk::Rect _button_iconify_area;
-
- Window _button_max;
- otk::Rect _button_max_area;
+ //! The size of the frame on each side of the client window inside the border
+ otk::Strut _innersize;
- Window _button_stick;
- otk::Rect _button_stick_area;
-
- Window _label;
- otk::Rect _label_area;
-
- Window _handle;
- otk::Rect _handle_area;
-
- Window _grip_left;
- otk::Rect _grip_left_area;
-
- Window _grip_right;
- otk::Rect _grip_right_area;
+ // decoration windows
+ BackgroundWidget _plate; // sits entirely under the client window
+ BackgroundWidget _titlebar;
+ ButtonWidget _button_close;
+ ButtonWidget _button_iconify;
+ ButtonWidget _button_max;
+ ButtonWidget _button_alldesk;
+ LabelWidget _label;
+ BackgroundWidget _handle;
+ ButtonWidget _grip_left;
+ ButtonWidget _grip_right;
//! The decorations to display on the window.
/*!
- This is by default the same value as in the OBClient::decorations, but it
+ This is by default the same value as in the Client::decorations, but it
is duplicated here so that it can be overridden per-window by the user.
*/
- OBClient::DecorationFlags _decorations;
+ Client::DecorationFlags _decorations;
+
+public:
+ //! Constructs an Frame object, and reparents the client to itself
+ /*!
+ @param client The client window which will be decorated by the new Frame
+ @param style The style to use to decorate the frame
+ */
+ Frame(Client *client, otk::RenderStyle *style);
+ //! Destroys the Frame object
+ virtual ~Frame();
- //! Creates the base frame window
- Window createFrame();
- //! Creates a child frame decoration element window
- Window createChild(Window parent, Cursor cursor);
+ //! Returns the size of the frame on each side of the client
+ const otk::Strut& size() const { return _size; }
+
+ //! Set the style to decorate the frame with
+ virtual void setStyle(otk::RenderStyle *style);
+ //! Empty overridden method to prevent automatic alignment of children
+ virtual void adjust();
+
+ //! Displays focused decorations
+ virtual void focus();
+ //! Displays unfocused decorations
+ virtual void unfocus();
+
+ void setTitle(const otk::ustring &text);
+
//! Reparents the client window from the root window onto the frame
void grabClient();
//! Reparents the client window back to the root window
+ void releaseClient();
+
+ //! Update the frame's size to match the client
+ void adjustSize();
+ //! Update the frame's position to match the client
+ void adjustPosition();
+ //! Shape the frame window to the client window
+ void adjustShape();
+ //! Update the frame to match the client's new state (for things like toggle
+ //! buttons)
+ void adjustState();
+
+ //! Applies gravity to the client's position to find where the frame should
+ //! be positioned.
/*!
- @param remap Re-map the client window when we're done reparenting?
+ @return The proper coordinates for the frame, based on the client.
*/
- void releaseClient(bool remap);
+ void clientGravity(int &x, int &y);
-public:
- //! Constructs an OBFrame object, and reparents the client to itself
+ //! Reversly applies gravity to the frame's position to find where the client
+ //! should be positioned.
/*!
- @param client The client window which will be decorated by the new OBFrame
- @param style The style to use to decorate the frame
+ @return The proper coordinates for the client, based on the frame.
*/
- OBFrame(OBClient *client, const otk::Style *style);
- //! Destroys the OBFrame object
- virtual ~OBFrame();
+ void frameGravity(int &x, int &y);
+
+ //! Gets the window id of the frame's "plate" subelement
+ inline Window plate() const { return _plate.window(); }
+ //! Gets the window id of the frame's "titlebar" subelement
+ inline Window titlebar() const { return _titlebar.window(); }
+ //! Gets the window id of the frame's "label" subelement
+ inline Window label() const { return _label.window(); }
+ //! Gets the window id of the frame's "close button" subelement
+ inline Window button_close() const { return _button_close.window(); }
+ //! Gets the window id of the frame's "iconify button" subelement
+ inline Window button_iconify() const { return _button_iconify.window(); }
+ //! Gets the window id of the frame's "maximize button" subelement
+ inline Window button_max() const { return _button_max.window(); }
+ //! Gets the window id of the frame's "all desktops button" subelement
+ inline Window button_alldesk() const { return _button_alldesk.window(); }
+ //! Gets the window id of the frame's "handle" subelement
+ inline Window handle() const { return _handle.window(); }
+ //! Gets the window id of the frame's "left grip" subelement
+ inline Window grip_left() const { return _grip_left.window(); }
+ //! Gets the window id of the frame's "right grip" subelement
+ inline Window grip_right() const { return _grip_right.window(); }
- //! Load a style to decorate the frame with
- void loadStyle(const otk::Style *style);
-
- //! Update the frame to match the client
- void update();
- //! Shape the frame window to the client window
- void updateShape();
-
- //! Returns the frame's most-parent window, which is a child of the root
- //! window
- inline Window window() const { return _window; }
-
- inline Window titlebar() const { return _titlebar; }
- inline Window label() const { return _label; }
- inline Window buttonIconify() const { return _button_iconify; }
- inline Window buttonMax() const { return _button_max; }
- inline Window buttonStick() const { return _button_stick; }
- inline Window buttonClose() const { return _button_close; }
- inline Window handle() const { return _handle; }
- inline Window gripLeft() const { return _grip_left; }
- inline Window gripRight() const { return _grip_right; }
};
}