}
#include "client.hh"
+#include "backgroundwidget.hh"
+#include "labelwidget.hh"
+#include "buttonwidget.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
#include "otk/widget.hh"
-#include "otk/button.hh"
-#include "otk/focuswidget.hh"
-#include "otk/focuslabel.hh"
#include <string>
//! Holds and decorates a frame around an OBClient (client window)
/*!
+ The frame is responsible for calling XSelectInput on the client window's new
+ parent with the SubstructureRedirectMask so that structure events for the
+ client are sent to the window manager.
*/
-class OBFrame : public otk::OtkWidget {
+class OBFrame : public otk::OtkWidget, public OBWidget {
+public:
+
+ //! The event mask to grab on frame windows
+ static const long event_mask = EnterWindowMask | LeaveWindowMask |
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask;
+
private:
OBClient *_client;
const otk::ScreenInfo *_screen;
otk::Strut _innersize;
// decoration windows
- otk::OtkFocusWidget _plate; // sits entirely under the client window
- otk::OtkFocusWidget _titlebar;
- otk::OtkButton _button_close;
- otk::OtkButton _button_iconify;
- otk::OtkButton _button_max;
- otk::OtkButton _button_stick;
- otk::OtkFocusLabel _label;
- otk::OtkFocusWidget _handle;
- otk::OtkButton _grip_left;
- otk::OtkButton _grip_right;
+ OBBackgroundWidget _plate; // sits entirely under the client window
+ OBBackgroundWidget _titlebar;
+ OBButtonWidget _button_close;
+ OBButtonWidget _button_iconify;
+ OBButtonWidget _button_max;
+ OBButtonWidget _button_stick;
+ OBLabelWidget _label;
+ OBBackgroundWidget _handle;
+ OBButtonWidget _grip_left;
+ OBButtonWidget _grip_right;
//! The decorations to display on the window.
/*!
*/
void releaseClient(bool remap);
+ //! Shape the frame window to the client window
+ void adjustShape();
+
public:
//! Constructs an OBFrame object, and reparents the client to itself
/*!
//! Set the style to decorate the frame with
virtual void setStyle(otk::Style *style);
- //! Update the frame to match the client
- void adjust();
- //! Shape the frame window to the client window
- void adjustShape();
+ //! Empty overridden method to prevent automatic alignment of children
+ virtual void adjust();
+
+ //! Displays focused decorations
+ virtual void focus();
+ //! Displays unfocused decorations
+ virtual void unfocus();
+
+ void setTitle(const std::string &text);
+
+ //! Update the frame's size to match the client
+ void adjustSize();
+ //! Update the frame's position to match the client
+ void adjustPosition();
+
+ //! Applies gravity to the client's position to find where the frame should
+ //! be positioned.
+ /*!
+ @return The proper coordinates for the frame, based on the client.
+ */
+ void clientGravity(int &x, int &y);
- //! Applies gravity for the client's gravity, moving the frame to the
- //! appropriate place
- void applyGravity();
+ //! Reversly applies gravity to the frame's position to find where the client
+ //! should be positioned.
+ /*!
+ @return The proper coordinates for the client, based on the frame.
+ */
+ void frameGravity(int &x, int &y);
+
+ //! Gets the window id of the frame's "plate" subelement
+ inline Window plate() const { return _plate.window(); }
+ //! Gets the window id of the frame's "titlebar" subelement
+ inline Window titlebar() const { return _titlebar.window(); }
+ //! Gets the window id of the frame's "label" subelement
+ inline Window label() const { return _label.window(); }
+ //! Gets the window id of the frame's "close button" subelement
+ inline Window button_close() const { return _button_close.window(); }
+ //! Gets the window id of the frame's "iconify button" subelement
+ inline Window button_iconify() const { return _button_iconify.window(); }
+ //! Gets the window id of the frame's "maximize button" subelement
+ inline Window button_max() const { return _button_max.window(); }
+ //! Gets the window id of the frame's "sticky button" subelement
+ inline Window button_stick() const { return _button_stick.window(); }
+ //! Gets the window id of the frame's "handle" subelement
+ inline Window handle() const { return _handle.window(); }
+ //! Gets the window id of the frame's "left grip" subelement
+ inline Window grip_left() const { return _grip_left.window(); }
+ //! Gets the window id of the frame's "right grip" subelement
+ inline Window grip_right() const { return _grip_right.window(); }
- //! Reversely applies gravity for the client's gravity, moving the frame so
- //! that the client is in its pre-gravity position
- void reverseGravity();
};
}