//! Holds and decorates a frame around an OBClient (client window)
/*!
+ The frame is responsible for calling XSelectInput on the client window's new
+ parent with the SubstructureRedirectMask so that structure events for the
+ client are sent to the window manager.
*/
class OBFrame : public otk::OtkWidget {
+public:
+
+ //! The event mask to grab on frame windows
+ static const long event_mask = EnterWindowMask | LeaveWindowMask;
+
private:
OBClient *_client;
const otk::ScreenInfo *_screen;
//! The size of the frame on each side of the client window
otk::Strut _size;
+ //! The size of the frame on each side of the client window inside the border
+ otk::Strut _innersize;
+
// decoration windows
otk::OtkFocusWidget _plate; // sits entirely under the client window
otk::OtkFocusWidget _titlebar;
*/
void releaseClient(bool remap);
+ //! Shape the frame window to the client window
+ void adjustShape();
+
public:
//! Constructs an OBFrame object, and reparents the client to itself
/*!
//! Set the style to decorate the frame with
virtual void setStyle(otk::Style *style);
- //! Update the frame to match the client
- void adjust();
- //! Shape the frame window to the client window
- void adjustShape();
+ //! Update the frame's size to match the client
+ void adjustSize();
+ //! Update the frame's position to match the client
+ void adjustPosition();
+
+ //! Applies gravity to the client's position to find where the frame should
+ //! be positioned.
+ /*!
+ @return The proper coordinates for the frame, based on the client.
+ */
+ void clientGravity(int &x, int &y);
+
+ //! Reversly applies gravity to the frame's position to find where the client
+ //! should be positioned.
+ /*!
+ @return The proper coordinates for the client, based on the frame.
+ */
+ void frameGravity(int &x, int &y);
- //! Applies gravity for the client's gravity, moving the frame to the
- //! appropriate place
- void applyGravity();
};
}