#include <X11/Xlib.h>
}
-#include <string>
-
#include "client.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
+#include "otk/widget.hh"
+#include "otk/button.hh"
+#include "otk/focuswidget.hh"
+#include "otk/focuslabel.hh"
+
+#include <string>
namespace ob {
//! Holds and decorates a frame around an OBClient (client window)
/*!
+ The frame is responsible for calling XSelectInput on the client window's new
+ parent with the SubstructureRedirectMask so that structure events for the
+ client are sent to the window manager.
*/
-class OBFrame {
+class OBFrame : public otk::OtkWidget {
+public:
+
+ //! The event mask to grab on frame windows
+ static const long event_mask = EnterWindowMask | LeaveWindowMask;
+
private:
- const OBClient *_client;
+ OBClient *_client;
const otk::ScreenInfo *_screen;
//! The style to use for size and display the decorations
- const otk::Style *_style;
+ otk::Style *_style;
- //! The window id of the base frame window
- Window _window;
//! The size of the frame on each side of the client window
otk::Strut _size;
- // decoration windows
- Window _titlebar;
- otk::Rect _titlebar_area;
-
- Window _button_close;
- otk::Rect _button_close_area;
-
- Window _button_iconify;
- otk::Rect _button_iconify_area;
-
- Window _button_max;
- otk::Rect _button_max_area;
+ //! The size of the frame on each side of the client window inside the border
+ otk::Strut _innersize;
- Window _button_stick;
- otk::Rect _button_stick_area;
-
- Window _label;
- otk::Rect _label_area;
-
- Window _handle;
- otk::Rect _handle_area;
-
- Window _grip_left;
- otk::Rect _grip_left_area;
-
- Window _grip_right;
- otk::Rect _grip_right_area;
+ // decoration windows
+ otk::OtkFocusWidget _plate; // sits entirely under the client window
+ otk::OtkFocusWidget _titlebar;
+ otk::OtkButton _button_close;
+ otk::OtkButton _button_iconify;
+ otk::OtkButton _button_max;
+ otk::OtkButton _button_stick;
+ otk::OtkFocusLabel _label;
+ otk::OtkFocusWidget _handle;
+ otk::OtkButton _grip_left;
+ otk::OtkButton _grip_right;
//! The decorations to display on the window.
/*!
*/
OBClient::DecorationFlags _decorations;
- //! Creates the base frame window
- Window createFrame();
- //! Creates a child frame decoration element window
- Window createChild(Window parent, Cursor cursor);
-
//! Reparents the client window from the root window onto the frame
void grabClient();
//! Reparents the client window back to the root window
@param client The client window which will be decorated by the new OBFrame
@param style The style to use to decorate the frame
*/
- OBFrame(const OBClient *client, const otk::Style *style);
+ OBFrame(OBClient *client, otk::Style *style);
//! Destroys the OBFrame object
virtual ~OBFrame();
- //! Load a style to decorate the frame with
- void loadStyle(const otk::Style *style);
+ //! Set the style to decorate the frame with
+ virtual void setStyle(otk::Style *style);
//! Update the frame to match the client
- void update();
+ void adjust();
//! Shape the frame window to the client window
- void updateShape();
-
- //! Returns the frame's most-parent window, which is a child of the root
- //! window
- inline Window window() const { return _window; }
+ void adjustShape();
+
+ //! Applies gravity for the client's gravity, moving the frame to the
+ //! appropriate place
+ void applyGravity();
+
+ //! Reversely applies gravity for the client's gravity, moving the frame so
+ //! that the client is in its pre-gravity position
+ void reverseGravity();
};
}