const long OBFrame::event_mask;
OBFrame::OBFrame(OBClient *client, otk::Style *style)
- : otk::OtkWidget(Openbox::instance, style),
+ : otk::OtkWidget(Openbox::instance, style, Horizontal, 0, 1,
+ CWOverrideRedirect),
OBWidget(Type_Frame),
_client(client),
_screen(otk::OBDisplay::screenInfo(client->screen())),
assert(client);
assert(style);
- XSelectInput(otk::OBDisplay::display, window(), OBFrame::event_mask);
-
+ XSelectInput(otk::OBDisplay::display, _window, OBFrame::event_mask);
+
_grip_left.setCursor(Openbox::instance->cursors().ll_angle);
_grip_right.setCursor(Openbox::instance->cursors().lr_angle);
_plate.show(); // the other stuff is shown based on decor settings
grabClient();
-
- grabButtons(true);
}
OBFrame::~OBFrame()
{
- grabButtons(false);
releaseClient(false);
}
-void OBFrame::grabButtons(bool grab)
-{
- _plate.grabButtons(grab);
-
- // grab any requested buttons on the entire frame
- std::vector<std::string> grabs;
- if (python_get_stringlist("client_buttons", &grabs)) {
- std::vector<std::string>::iterator grab_it, grab_end = grabs.end();
- for (grab_it = grabs.begin(); grab_it != grab_end; ++grab_it) {
- Binding b;
- if (!Openbox::instance->bindings()->translate(*grab_it, b, false))
- continue;
- printf("grabbing %d %d\n", b.key, b.modifiers);
- if (grab) {
- otk::OBDisplay::grabButton(b.key, b.modifiers, _window, true,
- ButtonPressMask | ButtonMotionMask |
- ButtonReleaseMask, GrabModeAsync,
- GrabModeAsync, _window, None, false);
- } else {
- otk::OBDisplay::ungrabButton(b.key, b.modifiers, _window);
- }
- }
- }
-}
-
-
void OBFrame::setTitle(const std::string &text)
{
_label.setText(text);
{
// XXX: only if not overridden or something!!! MORE LOGIC HERE!!
_decorations = _client->decorations();
- _decorations = 0xffffffff;
-
+
+ // true/false for whether to show each element of the titlebar
+ bool tit_i = false, tit_m = false, tit_s = false, tit_c = false;
int width; // the width of the client and its border
int bwidth; // width to make borders
int cbwidth; // width of the inner client border
// separation between titlebar elements
const int sep = bevel + 1;
- std::string layout = "SLIMC"; // XXX: get this from somewhere
- // XXX: it is REQUIRED that by this point, the string only has one of each
- // possible letter, all of the letters are valid, and L exists somewhere in
- // the string!
+ std::string layout;
+ if (!python_get_string("titlebar_layout", &layout))
+ layout = "ILMC";
+ // this code ensures that the string only has one of each possible
+ // letter, all of the letters are valid, and L exists somewhere in the
+ // string!
+ bool tit_l = false;
+
+ for (std::string::size_type i = 0; i < layout.size(); ++i) {
+ switch(layout[i]) {
+ case 'i':
+ case 'I':
+ if (!tit_i && (_decorations & OBClient::Decor_Iconify)) {
+ tit_i = true;
+ continue;
+ }
+ case 'l':
+ case 'L':
+ if (!tit_l) {
+ tit_l = true;
+ continue;
+ }
+ case 'm':
+ case 'M':
+ if (!tit_m && (_decorations & OBClient::Decor_Maximize)) {
+ tit_m = true;
+ continue;
+ }
+ case 's':
+ case 'S':
+ if (!tit_s && (_decorations & OBClient::Decor_Sticky)) {
+ tit_s = true;
+ continue;
+ }
+ case 'c':
+ case 'C':
+ if (!tit_c && (_decorations & OBClient::Decor_Close)) {
+ tit_c = true;
+ continue;
+ }
+ }
+ // if we get here then we don't want the letter, kill it
+ layout.erase(i--, 1);
+ }
+ if (!tit_l)
+ layout += 'L';
+
// the size of the label. this ASSUMES the layout has only buttons other
// that the ONE LABEL!!
// adds an extra sep so that there's a space on either side of the
// position/size all the windows
- resize(_innersize.left + _innersize.right + _client->area().width(),
- _innersize.top + _innersize.bottom + _client->area().height());
+ if (_client->shaded())
+ resize(_innersize.left + _innersize.right + _client->area().width(),
+ _titlebar.height());
+ else
+ resize(_innersize.left + _innersize.right + _client->area().width(),
+ _innersize.top + _innersize.bottom + _client->area().height());
_plate.setGeometry(_innersize.left - cbwidth, _innersize.top - cbwidth,
_client->area().width(), _client->area().height());
// map/unmap all the windows
if (_decorations & OBClient::Decor_Titlebar) {
_label.show();
- if (_decorations & OBClient::Decor_Iconify)
+ if (tit_i)
_button_iconify.show();
else
_button_iconify.hide();
- if (_decorations & OBClient::Decor_Maximize)
+ if (tit_m)
_button_max.show();
else
_button_max.hide();
- if (_decorations & OBClient::Decor_Sticky)
+ if (tit_s)
_button_stick.show();
else
_button_stick.hide();
- if (_decorations & OBClient::Decor_Close)
+ if (tit_c)
_button_close.show();
else
_button_close.hide();