void Frame::adjustPosition()
{
int x, y;
+ x = _client->area().x();
+ y = _client->area().y();
clientGravity(x, y);
move(x, y);
}
void Frame::clientGravity(int &x, int &y)
{
- x = _client->area().x();
- y = _client->area().y();
-
// horizontal
switch (_client->gravity()) {
default:
void Frame::frameGravity(int &x, int &y)
{
- x = rect().x();
- y = rect().y();
-
// horizontal
switch (_client->gravity()) {
default: