*/
void shade(bool shade);
+ //! Fires the urgent callbacks which lets the user do what they want with
+ //! urgent windows
+ void fireUrgent();
+
//! Fullscreen's or unfullscreen's the client window
/*!
@param fs true if the window should be made fullscreen; false if it should
void resize(Corner anchor, int w, int h);
//! Attempt to focus the client window
- bool focus() const;
+ bool focus();
//! Remove focus from the client window
void unfocus() const;