//! The window uses shape extension to be non-rectangular?
bool _shaped;
- //! If the window has a modal child window, then this will point to it
- Client *_modal_child;
-
//! The window is modal, so it must be processed before any windows it is
//! related to can be focused
bool _modal;
by sending it to any other valid desktop.
*/
void setDesktop(long desktop);
- //! Set whether the window is modal or not
- /*!
- This adjusts references in parents etc to match.
- */
- void setModal(bool modal);
//! Calculates the stacking layer for the client window
void calcLayer();
*/
void shade(bool shade);
+ //! Recursively searches the client 'tree' for a modal client, always skips
+ //! the topmost node (the window you're starting with).
+ Client *Client::searchModalTree(Client *node, Client *skip);
+
//! Fires the urgent callbacks which lets the user do what they want with
//! urgent windows
void fireUrgent();
void internal_resize(Corner anchor, int w, int h,
bool user = true, int x = INT_MIN, int y = INT_MIN);
- //! Attempts to find and return a modal child of this window, recursively.
- Client *findModalChild(Client *skip = 0) const;
-
//! Removes or reapplies the client's border to its window
/*!
Used when managing and unmanaging a window.
//! Return the client this window is transient for
inline Client *transientFor() const { return _transient_for; }
- //! Returns the window which is a modal child of this window
- inline Client *modalChild() const { return _modal_child; }
-
//! Returns if the window is modal
/*!
If the window is modal, then no other windows that it is related to can get
*/
void disableDecorations(DecorationFlags flags);
+ //! Return a modal child of the client window
+ /*!
+ @return A modal child of the client window, or 0 if none was found.
+ */
+ Client *findModalChild();
+
//! Attempt to focus the client window
bool focus();