#include <string>
+#include "screen.hh"
+#include "widget.hh"
#include "otk/point.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/eventhandler.hh"
-#include "widget.hh"
namespace ob {
*/
otk::Rect _area;
+ //! The window's strut
+ /*!
+ The strut defines areas of the screen that are marked off-bounds for window
+ placement. In theory, where this window exists.
+ */
+ otk::Strut _strut;
+
//! The logical size of the window
/*!
The "logical" size of the window is refers to the user's perception of the
bool _max_vert;
//! The window is maximized to fill the screen horizontally
bool _max_horz;
+ //! The window should not be displayed by pagers
+ bool _skip_pager;
+ //! The window should not be displayed by taskbars
+ bool _skip_taskbar;
//! The window is a 'fullscreen' window, and should be on top of all others
bool _fullscreen;
//! The window should be on top of other windows of the same type
- bool _floating;
+ bool _above;
+ //! The window should be underneath other windows of the same type
+ bool _below;
+
+ OBScreen::StackLayer _layer;
//! A bitmask of values in the OBClient::Decoration enum
/*!
//! Adjusts the window's net_state
void setState(StateAction action, long data1, long data2);
+ //! Calculates the stacking layer for the client window
+ void calcLayer();
+
//! Update the protocols that the window supports and adjusts things if they
//! change
void updateProtocols();
//! Updates the window's application name and class
void updateClass();
// XXX: updateTransientFor();
+ //! Updates the strut for the client
+ void updateStrut();
+ //! Change the client's state hints to match the class' data
+ void changeState();
+
public:
#ifndef SWIG
//! Constructs a new OBClient object around a specified window id
//! Returns the type of the window, one of the OBClient::WindowType values
inline WindowType type() const { return _type; }
+ //! Returns if the window should be treated as a normal window.
+ /*!
+ Some windows (desktops, docks, splash screens) have special rules applied
+ to them in a number of places regarding focus or user interaction.
+ */
+ inline bool normal() const {
+ return ! (_type == Type_Desktop || _type == Type_Dock ||
+ _type == Type_Splash);
+ }
+
//! Returns the desktop on which the window resides
/*!
This value is a 0-based index.<br>
inline bool maxVert() const { return _max_vert; }
//! Returns if the window is maximized horizontally
inline bool maxHorz() const { return _max_horz; }
- //! Returns if the window is fullscreen
- /*!
- When the window is fullscreen, it is kept above all others
- */
- inline bool fullscreen() const { return _fullscreen; }
- //! Returns if the window is floating
- /*!
- When the window is floating, it is kept above all others in the same
- stacking layer as it
- */
- inline bool floating() const { return _floating; }
+ //! Returns the window's stacking layer
+ inline OBScreen::StackLayer layer() const { return _layer; }
//! Removes or reapplies the client's border to its window
/*!
//! Returns the position and size of the client relative to the root window
inline const otk::Rect &area() const { return _area; }
+ //! Returns the client's strut definition
+ inline const otk::Strut &strut() const { return _strut; }
+
//! Move the client window
void move(int x, int y);
//! Resizes the client window, anchoring it in a given corner
/*!
This also maintains things like the client's minsize, and size increments.
- @param anchor The corner to keep in the same position when resizing
- @param x The X component of the new size for the client
- @param y The Y component of the new size for the client
+ @param anchor The corner to keep in the same position when resizing.
+ @param w The width component of the new size for the client.
+ @param h The height component of the new size for the client.
+ @param x An optional X coordinate to which the window will be moved
+ after resizing.
+ @param y An optional Y coordinate to which the window will be moved
+ after resizing.
+ The x and y coordinates must both be sepcified together, or they will have
+ no effect. When they are specified, the anchor is ignored.
*/
- void resize(Corner anchor, int x, int y);
+ void resize(Corner anchor, int w, int h, int x = INT_MIN, int y = INT_MIN);
//! Request the client to close its window.
void close();
+ //! Sets the window's stacking layer
+ /*!
+ @param l An integer specifying the layer.<br>
+ '0' - the normal layer<br>
+ '> 0' - the 'above' layer<br>
+ '< 0' - the 'below' layer
+ */
+ void setStackLayer(int l);
+
+ //! Shades or unshades the client window
+ /*!
+ @param shade true if the window should be shaded; false if it should be
+ unshaded.
+ */
+ void shade(bool shade);
+
//! Attempt to focus the client window
bool focus();
-
+
+ //! Remove focus from the client window
+ void unfocus();
+
virtual void focusHandler(const XFocusChangeEvent &e);
virtual void unfocusHandler(const XFocusChangeEvent &e);
virtual void propertyHandler(const XPropertyEvent &e);
virtual void clientMessageHandler(const XClientMessageEvent &e);
- virtual void shapeHandler(const XShapeEvent &e);
virtual void configureRequestHandler(const XConfigureRequestEvent &e);
virtual void unmapHandler(const XUnmapEvent &e);
virtual void destroyHandler(const XDestroyWindowEvent &e);
+ virtual void reparentHandler(const XReparentEvent &e);
+#if defined(SHAPE)
+ virtual void shapeHandler(const XShapeEvent &e);
+#endif // SHAPE
};
}