static const long no_propagate_mask = ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask;
- //! The desktop value which indicated the window is iconified and not on any
- //! desktop
- static const long ICONIC_DESKTOP = 0xfffffffe;
-
//! The number of unmap events to ignore on the window
int ignore_unmaps;
Client::List _transients;
//! The desktop on which the window resides (0xffffffff for all desktops)
- long _desktop;
+ unsigned int _desktop;
//! Normal window title
otk::ustring _title;
void setState(StateAction action, long data1, long data2);
//! Sends the window to the specified desktop
- /*!
- A window is iconified by sending it to the ICONIC_DESKTOP, and restored
- by sending it to any other valid desktop.
- */
- void setDesktop(long desktop);
+ void setDesktop(unsigned int desktop);
//! Calculates the stacking layer for the client window
void calcLayer();
*/
void fullscreen(bool fs, bool savearea = true);
+ //! Iconifies or uniconifies the client window
+ /*!
+ @param iconic true if the window should be iconified; false if it should be
+ restored.
+ @param curdesk If iconic is false, then this determines if the window will
+ be uniconified to the current viewable desktop (true) or to
+ its previous desktop (false)
+ */
+ void iconify(bool iconic, bool curdesk = true);
+
//! Maximize or unmaximize the client window
/*!
@param max true if the window should be maximized; false if it should be
This value is a 0-based index.<br>
A value of 0xffffffff indicates that the window exists on all desktops.
*/
- inline long desktop() const { return _desktop; }
+ inline unsigned int desktop() const { return _desktop; }
//! Returns the window's title
inline const otk::ustring &title() const { return _title; }
//! Returns the window's title when it is iconified
const otk::Size &logicalSize() const { return _logical_size; }
//! Returns the position and size of the client relative to the root window
+ /*!
+ Note that this value is *not* the size and position of the window's
+ frame, though the position will often line up.<br>
+ If you want the frame's area, use Frame::area() instead.
+ */
inline const otk::Rect &area() const { return _area; }
//! Returns the client's strut definition
surroundings (struts, etc).
*/
void remaximize();
+
+ //! Shows the window if it should be shown, or hides it
+ /*!
+ Used when changing desktops, the window's state, etc.
+ */
+ void showhide();
//! Choose a mask of decorations to not display on the client
/*!