*/
int _border_width;
+ //! The minimum aspect ratio the client window can be sized to.
+ /*!
+ A value of 0 means this is ignored.
+ */
+ float _min_ratio;
+ //! The maximum aspect ratio the client window can be sized to.
+ /*!
+ A value of 0 means this is ignored.
+ */
+ float _max_ratio;
+
//! The minimum size of the client window
/*!
If the min is > the max, then the window is not resizable
*/
DecorationFlags _decorations;
+ //! A bitmask of values in the Client::Decoration enum.
+ /*!
+ Specifies the decorations that should NOT be displayed on the client.
+ */
+ DecorationFlags _disabled_decorations;
+
//! A bitmask of values in the Client::Function enum
/*!
The values in the variable specify the ways in which the user is allowed to
/*!
@param fs true if the window should be made fullscreen; false if it should
be returned to normal state.
+ @param savearea true to have the client's current size and position saved;
+ otherwise, they are not. You should not save when mapping a
+ new window that is set to fullscreen.
+ */
+ void fullscreen(bool fs, bool savearea);
+
+ //! Maximize or unmaximize the client window
+ /*!
+ @param max true if the window should be maximized; false if it should be
+ returned to normal size.
+ @param dir 0 to set both horz and vert, 1 to set horz, 2 to set vert.
+ @param savearea true to have the client's current size and position saved;
+ otherwise, they are not. You should not save when mapping a
+ new window that is set to fullscreen.
*/
- void fullscreen(bool fs);
+ void maximize(bool max, int dir, bool savearea);
//! Internal version of the Client::move function
/*!
@param anchor The corner to keep in the same position when resizing.
@param w The width component of the new size for the client.
@param h The height component of the new size for the client.
+ @param user Specifies whether this is a user-requested change or a
+ program requested change.
@param x An optional X coordinate to which the window will be moved
after resizing.
@param y An optional Y coordinate to which the window will be moved
The x and y coordinates must both be sepcified together, or they will have
no effect. When they are specified, the anchor is ignored.
*/
- void internal_resize(Corner anchor, int w, int h,
+ void internal_resize(Corner anchor, int w, int h, bool user = true,
int x = INT_MIN, int y = INT_MIN);
public:
//! Returns the decorations that the client window wishes to be displayed on
//! it
inline DecorationFlags decorations() const { return _decorations; }
+ //! Returns the decorations that the user has requested to be disabled on the
+ //! client
+ inline DecorationFlags disabledDecorations() const
+ { return _disabled_decorations; }
//! Returns the functions that the user can perform on the window
inline FunctionFlags funtions() const { return _functions; }
focus while it exists/remains modal.
*/
inline bool modal() const { return _modal; }
- //! Returns if the window is shaded
+ //! The window should not be displayed by pagers
+ inline bool skipPager() const { return _skip_pager; }
+ //! The window should not be displayed by taskbars
+ inline bool skipTaskbar() const { return _skip_taskbar; }
+ //! Returns if the window is shaded
/*!
When the window is shaded, only its titlebar is visible.
*/
//! Returns the window's stacking layer
inline StackLayer layer() const { return _layer; }
+ //! Returns the logical size of the window
+ /*!
+ The "logical" size of the window is refers to the user's perception of the
+ size of the window, and is the value that should be displayed to the user.
+ For example, with xterms, this value it the number of characters being
+ displayed in the terminal, instead of the number of pixels.
+ */
+ const otk::Point &logicalSize() const { return _logical_size; }
+
//! Applies the states requested when the window mapped
/*!
This should be called only once, during the window mapping process. It
*/
void resize(Corner anchor, int w, int h);
+ //! Choose a mask of decorations to not display on the client
+ /*!
+ Pass a value of 0 to the function to turn all decorations back on. Note
+ that you cannot add decorations to a window with this, you can only remove
+ decorations that would otherwise have been displayed.
+ @param flags The mask of values from Client::Decoration to specify which
+ decorations should not be displayed.
+ */
+ void disableDecorations(DecorationFlags flags);
+
//! Attempt to focus the client window
bool focus();
//! Remove focus from the client window
void unfocus() const;
+ //! Validate client, by making sure no Destroy or Unmap events exist in
+ //! the event queue for the window.
+ /*!
+ @return true if the client is valid; false if the client has already
+ been unmapped/destroyed, and so is invalid.
+ */
+ bool validate() const;
+
virtual void focusHandler(const XFocusChangeEvent &e);
virtual void unfocusHandler(const XFocusChangeEvent &e);
virtual void propertyHandler(const XPropertyEvent &e);