/*!
@param x The X coordinate to move to.
@param y The Y coordinate to move to.
+ @param bool framepos True if the frame should be moved to the position
+ instead of the client. This makes it ignore the gravity.
*/
- void move(int x, int y);
+ void move(int x, int y, bool framepos = false);
//! Resizes the client window, anchoring it in a given corner
/*!