class Frame;
class Screen;
+struct Icon {
+ unsigned long w, h;
+ unsigned long *data;
+};
+
//! The MWM Hints as retrieved from the window property
/*!
This structure only contains 3 elements, even though the Motif 2.0
enum Decoration { Decor_Titlebar = 1 << 0, //!< Display a titlebar
Decor_Handle = 1 << 1, //!< Display a handle (bottom)
Decor_Border = 1 << 2, //!< Display a border
- Decor_Iconify = 1 << 3, //!< Display an iconify button
- Decor_Maximize = 1 << 4, //!< Display a maximize button
+ Decor_Icon = 1 << 3, //!< Display the window's icon
+ Decor_Iconify = 1 << 4, //!< Display an iconify button
+ Decor_Maximize = 1 << 5, //!< Display a maximize button
//! Display a button to toggle the window's placement on
//! all desktops
- Decor_AllDesktops = 1 << 5,
- Decor_Close = 1 << 6 //!< Display a close button
+ Decor_AllDesktops = 1 << 6,
+ Decor_Close = 1 << 7 //!< Display a close button
};
//! Holds a bitmask of Client::Decoration values
typedef unsigned char DecorationFlags;
//! The window should be underneath other windows of the same type
bool _below;
+ //! The layer in which the window will be stacked, windows in lower layers
+ //! are always below windows in higher layers.
StackLayer _layer;
//! A bitmask of values in the Client::Decoration enum
*/
FunctionFlags _functions;
+ //! Icons for the client as specified on the client window
+ Icon *_icons;
+ //! The number of icons in _icons
+ int _nicons;
+
//! Retrieves the window's initial gravity
void getGravity();
//! Retrieves the desktop hint's value and sets Client::_desktop
void updateStrut();
//! Updates the window's transient status, and any parents of it
void updateTransientFor();
+ //! Updates the window's icons
+ void updateIcons();
//! Change the client's state hints to match the class' data
void changeState();
//! the topmost node (the window you're starting with).
Client *Client::searchModalTree(Client *node, Client *skip);
+ //! Recursively searches the client 'tree' for a focused client, always skips
+ //! the topmost node (the window you're starting with).
+ Client *Client::searchFocusTree(Client *node, Client *skip);
+
//! Fires the urgent callbacks which lets the user do what they want with
//! urgent windows
void fireUrgent();
const otk::Size &logicalSize() const { return _logical_size; }
//! Returns the position and size of the client relative to the root window
+ /*!
+ Note that this value is *not* the size and position of the window's
+ frame, though the position will often line up.<br>
+ If you want the frame's area, use Frame::area() instead.
+ */
inline const otk::Rect &area() const { return _area; }
//! Returns the client's strut definition
inline const otk::Strut &strut() const { return _strut; }
+ //! Returns an icon for the window
+ /*!
+ The icon chosen will be the smallest icon available that is still bigger or
+ equal to the specified Size.<br>
+ If none that meet the requirements is found, the largest icon that is
+ smaller than the specified size will be returned.
+ */
+ const Icon *icon(const otk::Size &s) const;
+
//! Move the window (actually, its frame) to a position.
/*!
This moves the window so that the top-left corner of its frame will be at