//! Holds a bitmask of Client::Decoration values
typedef unsigned char DecorationFlags;
- //! Possible actions that can be made with the _NET_WM_STATE client message
- enum StateAction { State_Remove = 0, //!< _NET_WM_STATE_REMOVE
- State_Add, //!< _NET_WM_STATE_ADD
- State_Toggle //!< _NET_WM_STATE_TOGGLE
- };
-
//! The event mask to grab on client windows
static const long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
Client::applyStartupState is used to do the same things during the mapping
process.
*/
- void setState(StateAction action, long data1, long data2);
+ void setState(Atom action, long data1, long data2);
//! Sends the window to the specified desktop
void setDesktop(unsigned int desktop);
void applyStartupState();
public:
-#ifndef SWIG
//! Constructs a new Client object around a specified window id
/*!
-BB @param window The window id that the Client class should handle
+ @param window The window id that the Client class should handle
@param screen The screen on which the window resides
*/
Client(int screen, Window window);
//! Destroys the Client object
virtual ~Client();
-#endif
//! Returns the screen on which the clien resides
inline int screen() const { return _screen; }
inline bool skipPager() const { return _skip_pager; }
//! The window should not be displayed by taskbars
inline bool skipTaskbar() const { return _skip_taskbar; }
- //! Returns if the window is shaded
+ //! Returns if the window is shaded
/*!
When the window is shaded, only its titlebar is visible.
*/