}
-void Client::move(int x, int y, bool framepos)
+void Client::move(int x, int y)
{
if (!(_functions & Func_Move)) return;
- if (framepos)
- frame->frameGravity(x, y);
+ frame->frameGravity(x, y); // get the client's position based on x,y for the
+ // frame
internal_move(x, y);
}