_urgent = false;
_positioned = false;
_disabled_decorations = 0;
- _modal_child = 0;
_group = None;
_desktop = 0;
// if anything has changed...
if (c != _transient_for) {
- bool m = _modal;
- if (_modal)
- setModal(false);
-
if (_transient_for)
_transient_for->_transients.remove(this); // remove from old parent
_transient_for = c;
if (_transient_for)
_transient_for->_transients.push_back(this); // add to new parent
-
- if (m)
- setModal(true);
}
}
}
-Client *Client::findModalChild(Client *skip) const
-{
- Client *ret = 0;
-
- // find a modal child recursively and try focus it
- List::const_iterator it, end = _transients.end();
- for (it = _transients.begin(); it != end; ++it)
- if ((*it)->_modal && *it != skip)
- return *it; // got one
- // none of our direct children are modal, let them try check
- for (it = _transients.begin(); it != end; ++it)
- if ((ret = (*it)->findModalChild()))
- return ret; // got one
- return ret;
-}
-
-
-void Client::setModal(bool modal)
-{
- if (modal == _modal) return;
-
- if (modal) {
- Client *c = this;
- while (c->_transient_for) {
- c = c->_transient_for;
- if (c == this) break; // circular?
- if (c->_modal_child) break; // already has a modal child
- c->_modal_child = this;
- }
- } else {
- // try find a replacement modal dialog
- Client *replacement = 0;
-
- Client *c = this;
- while (c->_transient_for) // go up the tree
- c = c->_transient_for;
- replacement = c->findModalChild(this); // find a modal child, skipping this
- assert(replacement != this);
-
- c = this;
- while (c->_transient_for) {
- c = c->_transient_for;
- if (c == this) break; // circular?
- if (c->_modal_child != this) break; // has a different modal child
- if (c == replacement) break; // found the replacement itself
- c->_modal_child = replacement;
- }
- }
- _modal = modal;
-}
-
-
void Client::setState(StateAction action, long data1, long data2)
{
bool shadestate = _shaded;
bool fsstate = _fullscreen;
bool maxh = _max_horz;
bool maxv = _max_vert;
- bool modal = _modal;
if (!(action == State_Add || action == State_Remove ||
action == State_Toggle))
if (action == State_Add) {
if (state == otk::Property::atoms.net_wm_state_modal) {
if (_modal) continue;
- modal = true;
+ _modal = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
} else { // action == State_Remove
if (state == otk::Property::atoms.net_wm_state_modal) {
if (!_modal) continue;
- modal = false;
+ _modal = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
maximize(maxv, 2, true);
}
}
- if (modal != _modal)
- setModal(modal);
// change fullscreen state before shading, as it will affect if the window
// can shade or not
if (fsstate != _fullscreen)
{
// these are in a carefully crafted order..
- if (_modal) {
- _modal = false;
- setModal(true);
- }
-
if (_iconic) {
_iconic = false;
setDesktop(ICONIC_DESKTOP);
}
+// recursively searches the client 'tree' for a modal client, always skips the
+// topmost node (the window you're starting with)
+Client *Client::searchModalTree(Client *node, Client *skip)
+{
+ List::const_iterator it, end = node->_transients.end();
+ Client *ret;
+
+ for (it = node->_transients.begin(); it != end; ++it) {
+ if (*it == skip) continue; // circular?
+ if ((ret = searchModalTree(*it, skip))) return ret; // got one
+ if ((*it)->_modal) return *it; // got one
+ }
+ return 0;
+}
+
+Client *Client::findModalChild()
+{
+ return searchModalTree(this, this);
+}
+
+
bool Client::focus()
{
// if we have a modal child, then focus it, not us
- if (_modal_child)
- return _modal_child->focus();
+ Client *c = findModalChild();
+ if (c) return c->focus();
// won't try focus if the client doesn't want it, or if the window isn't
// visible on the screen