@brief I dunno.. some binding stuff?
*/
+#include "actions.hh"
+#include "otk/timer.hh"
+
#include <string>
#include <vector>
namespace ob {
+class OBClient;
+
typedef struct Binding {
unsigned int modifiers;
unsigned int key;
typedef struct BindingTree {
Binding binding;
- std::string text;
int id; // the id given for the binding in add()
bool chain; // true if this is a chain to another key (not an action)
typedef std::vector<std::string> StringVect;
private:
- BindingTree _keytree; // root node of the tree (this doesn't have siblings!)
+ BindingTree _tree; // root node of the tree (this doesn't have siblings!)
BindingTree *_curpos; // position in the keytree
- BindingTree *_mousetree; // this tree is a list. it has only siblings
+ Binding _resetkey; // the key which resets the key chain status
+
+ otk::OBTimer _timer;
- int find_key(BindingTree *search);
- bool translate(const std::string &str, Binding &b, bool askey);
- BindingTree *buildtree(const StringVect &keylist, int id);
- void OBBindings::assimilate(BindingTree *node);
-
+ int find(BindingTree *search) const;
+ bool translate(const std::string &str, Binding &b) const;
+ BindingTree *buildtree(const StringVect &keylist, int id) const;
+ void assimilate(BindingTree *node);
+
+ static void reset(OBBindings *self);
+
public:
//! Initializes an OBBinding object
OBBindings();
//! Destroys the OBBinding object
virtual ~OBBindings();
- //! Adds a new mouse binding
- /*!
- A binding will fail to be added if the binding already exists, or if the
- string is invalid.
- @return true if the binding could be added; false if it could not.
- */
- bool add_mouse(const std::string &button, int id);
-
- //! Removes a mouse binding
- /*!
- @return The id of the binding that was removed, or '< 0' if none were
- removed.
- */
- int remove_mouse(const std::string &button);
-
//! Adds a new key binding
/*!
A binding will fail to be added if the binding already exists (as part of
a chain or not), or if any of the strings in the keylist are invalid.
@return true if the binding could be added; false if it could not.
*/
- bool add_key(const StringVect &keylist, int id);
+ bool add(const StringVect &keylist, int id);
//! Removes a key binding
/*!
@return The id of the binding that was removed, or '< 0' if none were
removed.
*/
- int remove_key(const StringVect &keylist);
+ int remove(const StringVect &keylist);
//! Removes all key bindings
void remove_all();
@return -1 if the keybinding was not found but does not conflict with
any others; -2 if the keybinding conflicts with another.
*/
- int find_key(const StringVect &keylist);
+ int find(const StringVect &keylist);
- void process(unsigned int modifiers, unsigned int key);
+ void fire(Window window, unsigned int modifiers,unsigned int key, Time time);
- // XXX: need an exec() function or something that will be used by openbox
- // and hold state for which chain we're in etc. (it could have a timer
- // for reseting too...)
+ void setResetKey(const std::string &key);
- void display();
+ void grabKeys(bool grab);
};
}