while (p) {
if (p->first_child)
print_branch(p->first_child, str + " " + p->text);
- printf("%d%s\n", p->id, (str + " " + p->text).c_str());
+ if (!p->chain)
+ printf("%d%s\n", p->id, (str + " " + p->text).c_str());
BindingTree *s = p->next_sibling;
delete p;
p = s;
void OBBindings::display()
{
- if (_bindings.first_child)
- print_branch(_bindings.first_child, "");
+ if (_tree.first_child)
+ print_branch(_tree.first_child, "");
}
-static bool translate(const std::string str, Binding &b)
+bool OBBindings::translate(const std::string &str, Binding &b)
{
- KeySym sym = XStringToKeysym(const_cast<char *>(str.c_str()));
+ unsigned int mods = 0;
+
+ // parse out the base key name
+ std::string::size_type keybegin = str.find_last_of('-');
+ keybegin = (keybegin == std::string::npos) ? 0 : keybegin + 1;
+ std::string key(str, keybegin);
+
+ // XXX: get some modifiers up in the hizzie
+ // parse out the requested modifier keys
+ std::string::size_type begin = 0, end;
+ while (begin != keybegin) {
+ end = str.find_first_of('-', begin);
+
+ std::string mod(str, begin, end-begin);
+
+ if (mod == "C") { // control
+ mods |= ControlMask;
+ } else if (mod == "S") { // shift
+ mods |= ShiftMask;
+ } else if (mod == "A" || // alt/mod1
+ mod == "M" ||
+ mod == "M1" ||
+ mod == "Mod1") {
+ mods |= Mod1Mask;
+ } else if (mod == "M2" || // mod2
+ mod == "Mod2") {
+ mods |= Mod2Mask;
+ } else if (mod == "M3" || // mod3
+ mod == "Mod3") {
+ mods |= Mod3Mask;
+ } else if (mod == "W" || // windows/mod4
+ mod == "M4" ||
+ mod == "Mod4") {
+ mods |= Mod4Mask;
+ } else if (mod == "M5" || // mod5
+ mod == "Mod5") {
+ mods |= Mod5Mask;
+ }
+ printf("got modifier: got modifier: %s\n", mod.c_str());
+
+ begin = end + 1;
+ }
+
+ KeySym sym = XStringToKeysym(const_cast<char *>(key.c_str()));
if (sym == NoSymbol) return false;
- b.modifiers = Mod1Mask;
+ b.modifiers = mods;
b.key = XKeysymToKeycode(otk::OBDisplay::display, sym);
return b.key != 0;
}
-static BindingTree *buildtree(const OBBindings::StringVect &keylist, int id)
+BindingTree *OBBindings::buildtree(const StringVect &keylist, int id)
{
if (keylist.empty()) return 0; // nothing in the list.. return 0
BindingTree *ret = new BindingTree(id), *p = 0;
- OBBindings::StringVect::const_iterator it, end = keylist.end();
+ StringVect::const_iterator it, end = keylist.end();
for (it = keylist.begin(); it != end; ++it) {
if (p)
p = p->first_child = new BindingTree(id);
p->chain = false;
}
- printf("<BUILDING>\n");
+ printf("BUILDING:\n");
print_branch(ret, "");
- printf("</BUILDING>\n");
// successfully built a tree
return ret;
}
-static void assimilate(BindingTree *parent, BindingTree *node)
+void OBBindings::assimilate(BindingTree *node)
{
- BindingTree *p, *lastsib, *nextparent, *nextnode = node->first_child;
+ BindingTree *a, *b, *tmp, *last;
if (!parent->first_child) {
// there are no nodes at this level yet
parent->first_child = node;
- nextparent = node;
+ return;
} else {
- p = lastsib = parent->first_child;
-
- while (p->next_sibling) {
- p = p->next_sibling;
- lastsib = p; // finds the last sibling
- if (p->binding == node->binding) {
- // found an identical binding..
- assert(node->chain && p->chain);
- delete node; // kill the one we aren't using
- break;
+ a = parent->first_child;
+ last = a;
+ b = node;
+ while (a->first_child) {
+ last = a;
+ if (a->binding != b->binding) {
+ a = a->next_sibling;
+ } else {
+ tmp = b;
+ b = b->first_child;
+ delete tmp;
+ a = a->first_child;
}
}
- if (!p) {
- // couldn't find an existing binding, use this new one, and insert it
- // into the list
- p = lastsib->next_sibling = node;
- }
- nextparent = p;
+ last->first_child = b->first_child;
+ delete b;
}
-
- if (nextnode)
- assimilate(nextparent, nextnode);
}
-static int find_bind(BindingTree *tree, BindingTree *search) {
+int OBBindings::find(BindingTree *search) {
BindingTree *a, *b;
- a = tree;
+ a = _tree.first_child;
b = search;
while (a && b) {
if (a->binding != b->binding) {
if (!(tree = buildtree(keylist, id)))
return false; // invalid binding requested
- if (find_bind(_bindings.first_child, tree) < -1) {
+ if (find(tree) < -1) {
// conflicts with another binding
destroytree(tree);
return false;
}
// assimilate this built tree into the main tree
- assimilate(&_bindings, tree); // assimilation destroys/uses the tree
+ assimilate(tree); // assimilation destroys/uses the tree
return true;
}
if (!(tree = buildtree(keylist, 0)))
return false; // invalid binding requested
- ret = find_bind(_bindings.first_child, tree) >= 0;
+ ret = find(tree) >= 0;
destroytree(tree);
void OBBindings::remove_all()
{
- if (_bindings.first_child)
- remove_branch(_bindings.first_child);
+ if (_tree.first_child)
+ remove_branch(_tree.first_child);
}
}