-// -*- mode: C++; indent-tabs-mode: nil; -*-
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __actions_hh
#define __actions_hh
*/
#include "otk/point.hh"
+#include "otk/rect.hh"
#include "otk/eventhandler.hh"
extern "C" {
*/
class OBActions : public otk::OtkEventHandler {
public:
+ // update the same enum in openbox.i when making changes to this
+ enum ActionType {
+ Action_ButtonPress,
+ Action_ButtonRelease,
+ Action_Click,
+ Action_DoubleClick,
+ Action_EnterWindow,
+ Action_LeaveWindow,
+ Action_KeyPress,
+ Action_MouseMotion,
+ NUM_ACTIONS
+ };
+
struct ButtonReleaseAction {
Window win;
unsigned int button;
ButtonReleaseAction() { win = 0; button = 0; time = 0; }
};
- struct ButtonPressAction {
- unsigned int button;
- otk::Point pos;
- ButtonPressAction() { button = 0; }
- };
-
private:
// milliseconds XXX: config option
static const unsigned int DOUBLECLICKDELAY;
- static const int BUTTONS = 5;
//! The mouse button currently being watched from a press for a CLICK
unsigned int _button;
//! The last button release processed for CLICKs
ButtonReleaseAction _release;
- //! The point where the mouse was when each mouse button was pressed
- /*!
- Used for motion events as the starting position.
- */
- ButtonPressAction *_posqueue[BUTTONS];
- //! Insert a button/position in the _posqueue
- void insertPress(const XButtonEvent &e);
- //! Remove a button/position from the _posqueue
- void removePress(const XButtonEvent &e);
-
public:
//! Constructs an OBActions object
OBActions();