@brief The action interface for user-available actions
*/
+#include "otk/point.hh"
+#include "otk/eventhandler.hh"
+
+extern "C" {
+#include <X11/Xlib.h>
+}
+
namespace ob {
//! The action interface for user-available actions
/*!
+ When these actions are fired, hooks to the guile engine are fired so that
+ guile code is run.
*/
-class OBActions {
+class OBActions : public otk::OtkEventHandler {
public:
+ struct ButtonReleaseAction {
+ Window win;
+ unsigned int button;
+ Time time;
+ ButtonReleaseAction() { win = 0; button = 0; time = 0; }
+ };
+
+ struct ButtonPressAction {
+ unsigned int button;
+ otk::Point pos;
+ ButtonPressAction() { button = 0; }
+ };
private:
+ // milliseconds XXX: config option
+ static const unsigned int DOUBLECLICKDELAY;
+ static const int BUTTONS = 5;
+
+ //! The mouse button currently being watched from a press for a CLICK
+ unsigned int _button;
+ //! The last button release processed for CLICKs
+ ButtonReleaseAction _release;
+ //! The point where the mouse was when each mouse button was pressed
+ /*!
+ Used for motion events as the starting position.
+ */
+ ButtonPressAction *_posqueue[BUTTONS];
+ //! The delta x/y of the last motion sequence
+ int _dx, _dy;
+ //! Insert a button/position in the _posqueue
+ void insertPress(const XButtonEvent &e);
+ //! Remove a button/position from the _posqueue
+ void removePress(const XButtonEvent &e);
+
public:
+ //! Constructs an OBActions object
OBActions();
+ //! Destroys the OBActions object
virtual ~OBActions();
+
+ virtual void buttonPressHandler(const XButtonEvent &e);
+ virtual void buttonReleaseHandler(const XButtonEvent &e);
+ virtual void enterHandler(const XCrossingEvent &e);
+ virtual void leaveHandler(const XCrossingEvent &e);
+
+ virtual void keyPressHandler(const XKeyEvent &e);
+
+ virtual void motionHandler(const XMotionEvent &e);
};
}