#endif
#include "actions.hh"
-#include "widget.hh"
+#include "widgetbase.hh"
#include "openbox.hh"
#include "client.hh"
#include "screen.hh"
void OBActions::insertPress(const XButtonEvent &e)
{
ButtonPressAction *a = _posqueue[BUTTONS - 1];
- for (int i=BUTTONS-1; i>0;)
- _posqueue[i] = _posqueue[--i];
+ // rm'd the last one, shift them all down one
+ for (int i = BUTTONS-1; i > 0; --i) {
+ _posqueue[i] = _posqueue[i-1];
+ }
_posqueue[0] = a;
a->button = e.button;
a->pos.setPoint(e.x_root, e.y_root);
void OBActions::removePress(const XButtonEvent &e)
{
+ int i;
ButtonPressAction *a = 0;
- for (int i=0; i<BUTTONS; ++i) {
- if (_posqueue[i]->button == e.button)
+ for (i=0; i<BUTTONS-1; ++i)
+ if (_posqueue[i]->button == e.button) {
a = _posqueue[i];
- if (a) // found one and removed it
+ break;
+ }
+ if (a) { // found one, remove it and shift the rest up one
+ for (; i < BUTTONS-1; ++i)
_posqueue[i] = _posqueue[i+1];
- }
- if (a) { // found one
_posqueue[BUTTONS-1] = a;
- a->button = 0;
}
+ _posqueue[BUTTONS-1]->button = 0;
}
void OBActions::buttonPressHandler(const XButtonEvent &e)
if (_button) return; // won't count toward CLICK events
_button = e.button;
+
+ if (w->mcontext() == MC_Window) {
+ /*
+ Because of how events are grabbed on the client window, we can't get
+ ButtonRelease events, so instead we simply manufacture them here, so that
+ clicks/doubleclicks etc still work.
+ */
+ //XButtonEvent ev = e;
+ //ev.type = ButtonRelease;
+ buttonReleaseHandler(e);
+ }
}