if (place) placeWindow(w);
stackingList.push_front(w);
-
- if (w->isNormal()) {
+
+ if (! sticky)
+ w->setWorkspace(id);
+
+ if (! w->isNormal()) {
if (! sticky) {
- w->setWorkspace(id);
- w->setWindowNumber(windowList.size());
+ // just give it some number, else bad things happen as it is assumed to
+ // not be on a workspace
+ w->setWindowNumber(0);
}
+ } else {
+ if (! sticky)
+ w->setWindowNumber(windowList.size());
windowList.push_back(w);
if (screen->doFocusNew() || (w->isTransient() && w->getTransientFor() &&
w->getTransientFor()->isFocused())) {
- if (id == screen->getCurrentWorkspaceID())
- w->setInputFocus();
- else {
+ if (id != screen->getCurrentWorkspaceID()) {
/*
not on the focused workspace, so the window is not going to get focus
but if the user wants new windows focused, then it should get focus
windowList.front()->iconify();
}
+void Workspace::showAll(void) {
+ BlackboxWindowList::iterator it = stackingList.begin();
+ const BlackboxWindowList::iterator end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ // sticky windows arent unmapped on a workspace change so we don't have ot
+ // map them, but sometimes on a restart, another app can unmap our sticky
+ // windows, so we map on startup always
+ if (! bw->isStuck() || screen->getBlackbox()->isStartup())
+ bw->show();
+ }
+}
+
+
+void Workspace::hideAll(void) {
+ // withdraw in reverse order to minimize the number of Expose events
+
+ BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
+
+ BlackboxWindowList::iterator it = lst.begin();
+ const BlackboxWindowList::iterator end = lst.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ // don't hide sticky windows, or they'll end up flickering on a workspace
+ // change
+ if (! bw->isStuck())
+ bw->withdraw();
+ }
+}
+
+
/*
* returns the number of transients for win, plus the number of transients
BlackboxWindowList::const_reverse_iterator it = stackingList.rbegin();
const BlackboxWindowList::const_reverse_iterator end = stackingList.rend();
for (; it != end; ++it)
- if ((*it)->isNormal())
+ // don't add desktop wnidows, or sticky windows more than once
+ if (! ( (*it)->isDesktop() ||
+ ((*it)->isStuck() && id != screen->getCurrentWorkspaceID())))
stack_order.push_back(*it);
}
-
-
-void Workspace::hide(void) {
- BlackboxWindow *focused = screen->getBlackbox()->getFocusedWindow();
- if (focused && focused->getScreen() == screen) {
- assert(focused->isStuck() || focused->getWorkspaceNumber() == id);
-
- lastfocus = focused;
- } else {
- // if no window had focus, no need to store a last focus
- lastfocus = (BlackboxWindow *) 0;
- }
-
- // when we switch workspaces, unfocus whatever was focused
- screen->getBlackbox()->setFocusedWindow((BlackboxWindow *) 0);
-
- // withdraw windows in reverse order to minimize the number of Expose events
-
- BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
- const BlackboxWindowList::reverse_iterator end = stackingList.rend();
- for (; it != end; ++it) {
- BlackboxWindow *bw = *it;
- // not normal windows cant focus from mouse enters anyways, so we dont
- // need to unmap/remap them on workspace changes
- if (! bw->isStuck() || bw->isNormal())
- bw->withdraw();
- }
-}
-
-
-void Workspace::show(void) {
- std::for_each(stackingList.begin(), stackingList.end(),
- std::mem_fun(&BlackboxWindow::show));
-
- XSync(screen->getBlackbox()->getXDisplay(), False);
-
- if (screen->doFocusLast()) {
- if (! screen->isSloppyFocus() && ! lastfocus && ! stackingList.empty())
- lastfocus = stackingList.front();
-
- if (lastfocus)
- lastfocus->setInputFocus();
- }
-}
bool Workspace::isCurrent(void) const {
/*
* Calculate free space available for window placement.
*/
-typedef std::vector<Rect> rectList;
-
-static rectList calcSpace(const Rect &win, const rectList &spaces) {
+Workspace::rectList Workspace::calcSpace(const Rect &win,
+ const rectList &spaces) const {
Rect isect, extra;
rectList result;
rectList::const_iterator siter, end = spaces.end();
// left
extra.setCoords(curr.left(), curr.top(),
- isect.left() - 1, curr.bottom());
+ isect.left() - screen->getSnapOffset(), curr.bottom());
if (extra.valid()) result.push_back(extra);
// top
extra.setCoords(curr.left(), curr.top(),
- curr.right(), isect.top() - 1);
+ curr.right(), isect.top() - screen->getSnapOffset());
if (extra.valid()) result.push_back(extra);
// right
- extra.setCoords(isect.right() + 1, curr.top(),
+ extra.setCoords(isect.right() + screen->getSnapOffset(), curr.top(),
curr.right(), curr.bottom());
if (extra.valid()) result.push_back(extra);
// bottom
- extra.setCoords(curr.left(), isect.bottom() + 1,
+ extra.setCoords(curr.left(), isect.bottom() + screen->getSnapOffset(),
curr.right(), curr.bottom());
if (extra.valid()) result.push_back(extra);
}
RectList availableAreas = screen->allAvailableAreas();
RectList::iterator it, end = availableAreas.end();
- for (it = availableAreas.begin(); it != end; ++it)
+ for (it = availableAreas.begin(); it != end; ++it) {
+ Rect r = *it;
+ r.setRect(r.x() + screen->getSnapOffset(),
+ r.y() + screen->getSnapOffset(),
+ r.width() - screen->getSnapOffset(),
+ r.height() - screen->getSnapOffset());
spaces.push_back(*it);
+ }
} else
#endif // XINERAMA
- spaces.push_back(screen->availableArea());
+ {
+ Rect r = screen->availableArea();
+ r.setRect(r.x() + screen->getSnapOffset(),
+ r.y() + screen->getSnapOffset(),
+ r.width() - screen->getSnapOffset(),
+ r.height() - screen->getSnapOffset());
+ spaces.push_back(r);
+ }
//Find Free Spaces
BlackboxWindowList::const_iterator wit = windowList.begin(),