if (place) placeWindow(w);
stackingList.push_front(w);
-
- // if the window is sticky, then it needs to be added on all other
- // workspaces too!
- if (! sticky && w->isStuck()) {
- for (unsigned int i = 0; i < screen->getWorkspaceCount(); ++i)
- if (i != id)
- screen->getWorkspace(i)->addWindow(w, place, True);
- }
if (w->isNormal()) {
if (! sticky) {
if (screen->doFocusNew() || (w->isTransient() && w->getTransientFor() &&
w->getTransientFor()->isFocused())) {
- if (id == screen->getCurrentWorkspaceID())
- w->setInputFocus();
- else {
+ if (id != screen->getCurrentWorkspaceID()) {
/*
not on the focused workspace, so the window is not going to get focus
but if the user wants new windows focused, then it should get focus
focusFallback(w);
}
- // if the window is sticky, then it needs to be removed on all other
- // workspaces too!
- if (! sticky && w->isStuck()) {
- for (unsigned int i = 0; i < screen->getWorkspaceCount(); ++i)
- if (i != id)
- screen->getWorkspace(i)->removeWindow(w, True);
- }
-
if (! w->isNormal()) return;
BlackboxWindowList::iterator it, end = windowList.end();
}
-void Workspace::showAll(void) {
- BlackboxWindowList::iterator it = stackingList.begin();
- const BlackboxWindowList::iterator end = stackingList.end();
- for (; it != end; ++it) {
- BlackboxWindow *bw = *it;
- bw->show();
- }
-}
-
-
-void Workspace::hideAll(void) {
- // withdraw in reverse order to minimize the number of Expose events
- BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
- const BlackboxWindowList::reverse_iterator end = stackingList.rend();
- while (it != end) {
- BlackboxWindow *bw = *it;
- ++it; // withdraw removes the current item from the list so we need the next
- // iterator before that happens
- bw->withdraw();
- }
-}
-
-
void Workspace::removeAll(void) {
while (! windowList.empty())
windowList.front()->iconify();
* returns the number of transients for win, plus the number of transients
* associated with each transient of win
*/
-static int countTransients(const BlackboxWindow * const win) {
- int ret = win->getTransients().size();
- if (ret > 0) {
- BlackboxWindowList::const_iterator it, end = win->getTransients().end();
- for (it = win->getTransients().begin(); it != end; ++it) {
- ret += countTransients(*it);
- }
- }
+static unsigned int countTransients(const BlackboxWindow * const win) {
+ BlackboxWindowList transients = win->getTransients();
+ if (transients.empty()) return 0;
+
+ unsigned int ret = transients.size();
+ BlackboxWindowList::const_iterator it = transients.begin(),
+ end = transients.end();
+ for (; it != end; ++it)
+ ret += countTransients(*it);
+
return ret;
}
*/
void Workspace::raiseTransients(const BlackboxWindow * const win,
StackVector::iterator &stack) {
- if (win->getTransients().size() == 0) return; // nothing to do
+ if (win->getTransients().empty()) return; // nothing to do
// put win's transients in the stack
BlackboxWindowList::const_iterator it, end = win->getTransients().end();
for (it = win->getTransients().begin(); it != end; ++it) {
- *stack++ = (*it)->getFrameWindow();
- screen->updateNetizenWindowRaise((*it)->getClientWindow());
-
- if (! (*it)->isIconic()) {
- Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
- wkspc->stackingList.remove((*it));
- wkspc->stackingList.push_front((*it));
+ BlackboxWindow *w = *it;
+ *stack++ = w->getFrameWindow();
+ screen->updateNetizenWindowRaise(w->getClientWindow());
+
+ if (! w->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace(w->getWorkspaceNumber());
+ wkspc->stackingList.remove(w);
+ wkspc->stackingList.push_front(w);
}
}
// put transients of win's transients in the stack
- for (it = win->getTransients().begin(); it != end; ++it) {
+ for (it = win->getTransients().begin(); it != end; ++it)
raiseTransients(*it, stack);
- }
}
void Workspace::lowerTransients(const BlackboxWindow * const win,
StackVector::iterator &stack) {
- if (win->getTransients().size() == 0) return; // nothing to do
+ if (win->getTransients().empty()) return; // nothing to do
// put transients of win's transients in the stack
BlackboxWindowList::const_reverse_iterator it,
end = win->getTransients().rend();
- for (it = win->getTransients().rbegin(); it != end; ++it) {
+ for (it = win->getTransients().rbegin(); it != end; ++it)
lowerTransients(*it, stack);
- }
// put win's transients in the stack
for (it = win->getTransients().rbegin(); it != end; ++it) {
- *stack++ = (*it)->getFrameWindow();
- screen->updateNetizenWindowLower((*it)->getClientWindow());
-
- if (! (*it)->isIconic()) {
- Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
- wkspc->stackingList.remove((*it));
- wkspc->stackingList.push_back((*it));
+ BlackboxWindow *w = *it;
+ *stack++ = w->getFrameWindow();
+ screen->updateNetizenWindowLower(w->getClientWindow());
+
+ if (! w->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace(w->getWorkspaceNumber());
+ wkspc->stackingList.remove(w);
+ wkspc->stackingList.push_back(w);
}
}
}
if (win->isDesktop()) return;
// walk up the transient_for's to the window that is not a transient
- while (win->isTransient() && ! win->isDesktop()) {
- if (! win->getTransientFor()) break;
+ while (win->isTransient() && win->getTransientFor())
win = win->getTransientFor();
- }
// get the total window count (win and all transients)
unsigned int i = 1 + countTransients(win);
BlackboxWindow *win = w;
// walk up the transient_for's to the window that is not a transient
- while (win->isTransient() && ! win->isDesktop()) {
- if (! win->getTransientFor()) break;
+ while (win->isTransient() && win->getTransientFor())
win = win->getTransientFor();
- }
// get the total window count (win and all transients)
unsigned int i = 1 + countTransients(win);
BlackboxWindow *Workspace::getWindow(unsigned int index) {
if (index < windowList.size()) {
BlackboxWindowList::iterator it = windowList.begin();
- for(; index > 0; --index, ++it); /* increment to index */
+ while (index-- > 0) // increment to index
+ ++it;
return *it;
}
+
return 0;
}
BlackboxWindow* Workspace::getTopWindowOnStack(void) const {
+ assert(! stackingList.empty());
return stackingList.front();
}
}
+void Workspace::hide(void) {
+ BlackboxWindow *focused = screen->getBlackbox()->getFocusedWindow();
+ if (focused && focused->getScreen() == screen) {
+ assert(focused->isStuck() || focused->getWorkspaceNumber() == id);
+
+ lastfocus = focused;
+ } else {
+ // if no window had focus, no need to store a last focus
+ lastfocus = (BlackboxWindow *) 0;
+ }
+
+ // when we switch workspaces, unfocus whatever was focused
+ screen->getBlackbox()->setFocusedWindow((BlackboxWindow *) 0);
+
+ // withdraw windows in reverse order to minimize the number of Expose events
+
+ BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::reverse_iterator end = stackingList.rend();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ // not normal windows cant focus from mouse enters anyways, so we dont
+ // need to unmap/remap them on workspace changes
+ if (! bw->isStuck() || bw->isNormal())
+ bw->withdraw();
+ }
+}
+
+
+void Workspace::show(void) {
+ BlackboxWindowList::iterator it = stackingList.begin();
+ const BlackboxWindowList::iterator end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ // not normal windows cant focus from mouse enters anyways, so we dont
+ // need to unmap/remap them on workspace changes
+ if (! bw->isStuck() || bw->isNormal())
+ bw->show();
+ }
+
+ XSync(screen->getBlackbox()->getXDisplay(), False);
+
+ if (screen->doFocusLast()) {
+ if (! screen->isSloppyFocus() && ! lastfocus && ! stackingList.empty())
+ lastfocus = stackingList.front();
+
+ if (lastfocus)
+ lastfocus->setInputFocus();
+ }
+}
+
+
bool Workspace::isCurrent(void) const {
return (id == screen->getCurrentWorkspaceID());
}