title,
label,
handle,
- close_button, iconify_button, maximize_button,
+ close_button, iconify_button, maximize_button, stick_button,
right_grip, left_grip;
/*
void destroyIconifyButton(void);
void createMaximizeButton(void);
void destroyMaximizeButton(void);
+ void createStickyButton(void);
+ void destroyStickyButton(void);
void redrawWindowFrame(void) const;
void redrawLabel(void) const;
void redrawAllButtons(void) const;
void redrawCloseButton(bool pressed) const;
void redrawIconifyButton(bool pressed) const;
void redrawMaximizeButton(bool pressed) const;
+ void redrawStickyButton(bool pressed) const;
void applyGravity(Rect &r);
void restoreGravity(Rect &r);
void setAllowedActions(void);