title,
label,
handle,
- close_button, iconify_button, maximize_button,
+ close_button, iconify_button, maximize_button, stick_button,
right_grip, left_grip;
/*
bool getState(void);
Window createToplevelWindow();
- Window createChildWindow(Window parent, Cursor = None);
+ Window createChildWindow(Window parent, unsigned long event_mask,
+ Cursor = None);
bool getWindowType(void);
void updateStrut(void);
void destroyIconifyButton(void);
void createMaximizeButton(void);
void destroyMaximizeButton(void);
+ void createStickyButton(void);
+ void destroyStickyButton(void);
void redrawWindowFrame(void) const;
void redrawLabel(void) const;
void redrawAllButtons(void) const;
void redrawCloseButton(bool pressed) const;
void redrawIconifyButton(bool pressed) const;
void redrawMaximizeButton(bool pressed) const;
+ void redrawStickyButton(bool pressed) const;
void applyGravity(Rect &r);
void restoreGravity(Rect &r);
void setAllowedActions(void);
#ifdef SHAPE
void configureShape(void);
+ void clearShape(void);
void shapeEvent(XShapeEvent * /*unused*/);
#endif // SHAPE