frame.rect.width(), frame.rect.height());
}
+ // get sticky state from our parent window if we've got one
+ if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul &&
+ client.transient_for->isStuck() != flags.stuck)
+ stick();
+
if (flags.shaded) {
flags.shaded = False;
shade();
}
+/*
+ * (Un)Sticks a window and its relatives.
+ */
void BlackboxWindow::stick(void) {
if (flags.stuck) {
blackbox_attrib.flags ^= AttribOmnipresent;
setState(current_state);
}
+ // go up the chain
+ if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul &&
+ client.transient_for->isStuck() != flags.stuck)
+ client.transient_for->stick();
+ // go down the chain
+ BlackboxWindowList::iterator it;
+ const BlackboxWindowList::iterator end = client.transientList.end();
+ for (it = client.transientList.begin(); it != end; ++it)
+ if ((*it)->isStuck() != flags.stuck)
+ (*it)->stick();
}
else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
- srect = screen->getRect(); // now get the full screen
+ if (! screen->doFullMax()) {
+ srect = screen->getRect(); // now get the full screen
- dleft = std::abs(wleft - srect.left()),
- dright = std::abs(wright - srect.right()),
- dtop = std::abs(wtop - srect.top()),
- dbottom = std::abs(wbottom - srect.bottom());
+ dleft = std::abs(wleft - srect.left()),
+ dright = std::abs(wright - srect.right()),
+ dtop = std::abs(wtop - srect.top()),
+ dbottom = std::abs(wbottom - srect.bottom());
- // snap left?
- if (dleft < snap_distance && dleft <= dright)
- dx = srect.left();
- // snap right?
- else if (dright < snap_distance)
- dx = srect.right() - frame.rect.width() + 1;
+ // snap left?
+ if (dleft < snap_distance && dleft <= dright)
+ dx = srect.left();
+ // snap right?
+ else if (dright < snap_distance)
+ dx = srect.right() - frame.rect.width() + 1;
- // snap top?
- if (dtop < snap_distance && dtop <= dbottom)
- dy = srect.top();
- // snap bottom?
- else if (dbottom < snap_distance)
- dy = srect.bottom() - frame.rect.height() + 1;
+ // snap top?
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = srect.top();
+ // snap bottom?
+ else if (dbottom < snap_distance)
+ dy = srect.bottom() - frame.rect.height() + 1;
+ }
}
if (screen->doOpaqueMove()) {