#include "Window.hh"
#include "Windowmenu.hh"
#include "Workspace.hh"
+#include "Slit.hh"
using std::string;
using std::abs;
if (blackbox->hasShapeExtensions() && flags.shaped)
configureShape();
#endif // SHAPE
+
+ // get the window's title before adding it to the workspace
+ getWMName();
+ getWMIconName();
if (blackbox_attrib.workspace >= screen->getWorkspaceCount())
screen->getCurrentWorkspace()->addWindow(this, place_window);
// get sticky state from our parent window if we've got one
if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul &&
client.transient_for->isStuck() != flags.stuck)
- stick();
+ flags.stuck = True;
- // the following flags are set by blackbox native apps only
if (flags.shaded) {
flags.shaded = False;
initial_state = current_state;
void BlackboxWindow::associateClientWindow(void) {
XSetWindowBorderWidth(blackbox->getXDisplay(), client.window, 0);
- getWMName();
- getWMIconName();
XChangeSaveSet(blackbox->getXDisplay(), client.window, SetModeInsert);
bool BlackboxWindow::setInputFocus(void) {
if (flags.focused) return True;
- assert(! flags.iconic &&
- (flags.stuck || // window must be on the current workspace or sticky
- blackbox_attrib.workspace == screen->getCurrentWorkspaceID()));
+ assert(flags.stuck || // window must be on the current workspace or sticky
+ blackbox_attrib.workspace == screen->getCurrentWorkspaceID());
/*
We only do this check for normal windows and dialogs because other windows
setState(IconicState);
screen->getWorkspace(blackbox_attrib.workspace)->removeWindow(this);
+ if (flags.stuck) {
+ for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i)
+ if (i != blackbox_attrib.workspace)
+ screen->getWorkspace(i)->removeWindow(this, True);
+ }
if (isTransient()) {
if (client.transient_for != (BlackboxWindow *) ~0ul &&
blackbox_attrib.flags ^= AttribOmnipresent;
blackbox_attrib.attrib ^= AttribOmnipresent;
+ flags.stuck = False;
+
for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i)
if (i != blackbox_attrib.workspace)
screen->getWorkspace(i)->removeWindow(this, True);
- flags.stuck = False;
-
if (! flags.iconic)
screen->reassociateWindow(this, BSENTINEL, True);
// temporary fix since sticky windows suck. set the hint to what we
current_state = NormalState;
}
- if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent) {
- flags.stuck = False;
+ if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent &&
+ ! flags.stuck) {
stick();
// if the window was on another workspace, it was going to be hidden. this
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
assert(w);
+ RectList winsnaplist;
+
// try snap to another window
- for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
- BlackboxWindow *snapwin = w->getWindow(i);
- if (snapwin == this)
- continue; // don't snap to self
+ // add windows on the workspace to the snap list
+ const BlackboxWindowList& stack_list = w->getStackingList();
+ BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
+ for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
+ winsnaplist.push_back( (*st_it)->frameRect() );
+
+ // add the toolbar and the slit to the snap list.
+ // (only if they are not hidden)
+ Toolbar *tbar = screen->getToolbar();
+ Slit *slit = screen->getSlit();
+ Rect tbar_rect, slit_rect;
+ unsigned int bwidth = screen->getBorderWidth() * 2;
+
+ if (! (screen->doHideToolbar() || tbar->isHidden())) {
+ tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
+ tbar->getHeight() + bwidth);
+ winsnaplist.push_back(tbar_rect);
+ }
+
+ if (! slit->isHidden()) {
+ slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
+ slit->getHeight() + bwidth);
+ winsnaplist.push_back(slit_rect);
+ }
+
+ RectList::const_iterator it, end = winsnaplist.end();
+ for (it = winsnaplist.begin(); it != end; ++it) {
bool snapped = False;
- const Rect &winrect = snapwin->frameRect();
+ const Rect &winrect = *it;
int dleft = abs(wright - winrect.left()),
dright = abs(wleft - winrect.right()),
dtop = abs(wbottom - winrect.top()),
RectList snaplist; // the list of rects we will try to snap to
- // snap to the strut (and screen boundaries for xinerama)
+ // snap to the screen edges (and screen boundaries for xinerama)
#ifdef XINERAMA
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
- if (! screen->doFullMax())
- snaplist.insert(snaplist.begin(),
- screen->allAvailableAreas().begin(),
- screen->allAvailableAreas().end());
-
- // always snap to the screen edges
snaplist.insert(snaplist.begin(),
screen->getXineramaAreas().begin(),
screen->getXineramaAreas().end());
} else
#endif // XINERAMA
- {
- if (! screen->doFullMax())
- snaplist.push_back(screen->availableArea());
-
- // always snap to the screen edges
snaplist.push_back(screen->getRect());
- }
RectList::const_iterator it, end = snaplist.end();
for (it = snaplist.begin(); it != end; ++it) {