dtop = std::abs(wbottom - winrect.top()),
dbottom = std::abs(wtop - winrect.bottom());
- // snap left?
+ // snap left of other window?
if (dleft < snap_distance && dleft <= dright) {
dx = winrect.left() - frame.rect.width();
+
+ // try corner-snap to its other sides
+ dtop = std::abs(wtop - winrect.top());
+ dbottom = std::abs(wbottom - winrect.bottom());
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = winrect.top();
+ else if (dbottom < snap_distance)
+ dy = winrect.bottom() - frame.rect.height();
+
continue;
}
- // snap right?
+ // snap right of other window?
else if (dright < snap_distance) {
dx = winrect.right() + 1;
+
+ // try corner-snap to its other sides
+ dtop = std::abs(wtop - winrect.top());
+ dbottom = std::abs(wbottom - winrect.bottom());
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = winrect.top();
+ else if (dbottom < snap_distance)
+ dy = winrect.bottom() - frame.rect.height();
+
continue;
}
- // snap top?
+ // snap top of other window?
if (dtop < snap_distance && dtop <= dbottom) {
dy = winrect.top() - frame.rect.height();
+
+ // try corner-snap to its other sides
+ dleft = std::abs(wleft - winrect.left());
+ dright = std::abs(wright - winrect.right());
+ if (dleft < snap_distance && dleft <= dright)
+ dx = winrect.left();
+ else if (dright < snap_distance)
+ dx = winrect.right() - frame.rect.width();
+
continue;
}
- // snap bottom?
+ // snap bottom of other window?
else if (dbottom < snap_distance) {
dy = winrect.bottom() + 1;
+
+ // try corner-snap to its other sides
+ dleft = std::abs(wleft - winrect.left());
+ dright = std::abs(wright - winrect.right());
+ if (dleft < snap_distance && dleft <= dright)
+ dx = winrect.left();
+ else if (dright < snap_distance)
+ dx = winrect.right() - frame.rect.width();
+
continue;
}
}
else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
- srect = screen->getRect(); // now get the full screen
+ if (! screen->doFullMax()) {
+ srect = screen->getRect(); // now get the full screen
- dleft = std::abs(wleft - srect.left()),
- dright = std::abs(wright - srect.right()),
- dtop = std::abs(wtop - srect.top()),
- dbottom = std::abs(wbottom - srect.bottom());
+ dleft = std::abs(wleft - srect.left()),
+ dright = std::abs(wright - srect.right()),
+ dtop = std::abs(wtop - srect.top()),
+ dbottom = std::abs(wbottom - srect.bottom());
- // snap left?
- if (dleft < snap_distance && dleft <= dright)
- dx = srect.left();
- // snap right?
- else if (dright < snap_distance)
- dx = srect.right() - frame.rect.width() + 1;
+ // snap left?
+ if (dleft < snap_distance && dleft <= dright)
+ dx = srect.left();
+ // snap right?
+ else if (dright < snap_distance)
+ dx = srect.right() - frame.rect.width() + 1;
- // snap top?
- if (dtop < snap_distance && dtop <= dbottom)
- dy = srect.top();
- // snap bottom?
- else if (dbottom < snap_distance)
- dy = srect.bottom() - frame.rect.height() + 1;
+ // snap top?
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = srect.top();
+ // snap bottom?
+ else if (dbottom < snap_distance)
+ dy = srect.bottom() - frame.rect.height() + 1;
+ }
}
if (screen->doOpaqueMove()) {
#endif // SHAPE
-bool BlackboxWindow::validateClient(void) {
+bool BlackboxWindow::validateClient(void) const {
XSync(blackbox->getXDisplay(), False);
XEvent e;
default:
case DecorNormal:
- decorations |= Decor_Titlebar | Decor_Handle | Decor_Border |
- Decor_Iconify | Decor_Maximize;
+ decorations |= Decor_Titlebar | Decor_Border | Decor_Iconify;
+
+ decorations = ((functions & Func_Resize) && !isTransient() ?
+ decorations | Decor_Handle :
+ decorations &= ~Decor_Handle);
+ decorations = (functions & Func_Maximize ?
+ decorations | Decor_Maximize :
+ decorations &= ~Decor_Maximize);
break;
case DecorTiny:
decorations |= Decor_Titlebar | Decor_Iconify;
- decorations &= ~(Decor_Border | Decor_Handle | Decor_Maximize);
+ decorations &= ~(Decor_Border | Decor_Handle);
+
+ decorations = (functions & Func_Maximize ?
+ decorations | Decor_Maximize :
+ decorations &= ~Decor_Maximize);
break;
case DecorTool:
decorations |= Decor_Titlebar;
- decorations &= ~(Decor_Iconify | Decor_Border | Decor_Handle);
- functions |= Func_Move;
+ decorations &= ~(Decor_Iconify | Decor_Border);
+
+ decorations = ((functions & Func_Resize) && !isTransient() ?
+ decorations | Decor_Handle :
+ decorations &= ~Decor_Handle);
+ decorations = (functions & Func_Maximize ?
+ decorations | Decor_Maximize :
+ decorations &= ~Decor_Maximize);
break;
}