#include "Workspace.hh"
#include "Slit.hh"
+using std::string;
/*
* Initializes the class with default values/the window's set initial values.
void BlackboxWindow::positionButtons(bool redecorate_label) {
- unsigned int bw = frame.button_w + frame.bevel_w + 1,
- by = frame.bevel_w + 1, lx = by, lw = frame.inside_w - by;
-
- if (decorations & Decor_Iconify) {
- if (frame.iconify_button == None) createIconifyButton();
-
- XMoveResizeWindow(blackbox->getXDisplay(), frame.iconify_button, by, by,
- frame.button_w, frame.button_w);
- XMapWindow(blackbox->getXDisplay(), frame.iconify_button);
- XClearWindow(blackbox->getXDisplay(), frame.iconify_button);
-
- lx += bw;
- lw -= bw;
- } else if (frame.iconify_button) {
- destroyIconifyButton();
+ string layout = blackbox->getTitlebarLayout();
+ string parsed;
+
+ bool hasclose, hasiconify, hasmaximize, haslabel;
+ hasclose = hasiconify = hasmaximize = haslabel = false;
+
+ string::const_iterator it, end;
+ for (it = layout.begin(), end = layout.end(); it != end; ++it) {
+ switch(*it) {
+ case 'C':
+ if (! hasclose && (decorations & Decor_Close)) {
+ hasclose = true;
+ parsed += *it;
+ }
+ break;
+ case 'I':
+ if (! hasiconify && (decorations & Decor_Iconify)) {
+ hasiconify = true;
+ parsed += *it;
+ }
+ break;
+ case 'M':
+ if (! hasmaximize && (decorations & Decor_Maximize)) {
+ hasmaximize = true;
+ parsed += *it;
+ }
+ break;
+ case 'L':
+ if (! haslabel) {
+ haslabel = true;
+ parsed += *it;
+ }
+ }
}
- int bx = frame.inside_w - bw;
-
- if (decorations & Decor_Close) {
- if (frame.close_button == None) createCloseButton();
-
- XMoveResizeWindow(blackbox->getXDisplay(), frame.close_button, bx, by,
- frame.button_w, frame.button_w);
- XMapWindow(blackbox->getXDisplay(), frame.close_button);
- XClearWindow(blackbox->getXDisplay(), frame.close_button);
-
- bx -= bw;
- lw -= bw;
- } else if (frame.close_button) {
+ if (! hasclose && frame.close_button)
destroyCloseButton();
- }
- if (decorations & Decor_Maximize) {
- if (frame.maximize_button == None) createMaximizeButton();
-
- XMoveResizeWindow(blackbox->getXDisplay(), frame.maximize_button, bx, by,
- frame.button_w, frame.button_w);
- XMapWindow(blackbox->getXDisplay(), frame.maximize_button);
- XClearWindow(blackbox->getXDisplay(), frame.maximize_button);
-
- lw -= bw;
- } else if (frame.maximize_button) {
+ if (! hasiconify && frame.iconify_button)
+ destroyIconifyButton();
+ if (! hasmaximize && frame.maximize_button)
destroyMaximizeButton();
+ if (! haslabel)
+ parsed += 'L'; // require that the label be in the layout
+
+ const unsigned int bsep = frame.bevel_w + 1; // separation between elements
+ const unsigned int by = frame.bevel_w + 1;
+ const unsigned int ty = frame.bevel_w;
+
+ frame.label_w = frame.inside_w - bsep * 2 -
+ (frame.button_w + bsep) * (parsed.size() - 1);
+
+ unsigned int x = bsep;
+ for (it = parsed.begin(), end = parsed.end(); it != end; ++it) {
+ switch(*it) {
+ case 'C':
+ if (!frame.close_button) createCloseButton();
+ XMoveResizeWindow(blackbox->getXDisplay(), frame.close_button, x, by,
+ frame.button_w, frame.button_w);
+ x += frame.button_w + bsep;
+ break;
+ case 'I':
+ if (!frame.iconify_button) createIconifyButton();
+ XMoveResizeWindow(blackbox->getXDisplay(), frame.iconify_button, x, by,
+ frame.button_w, frame.button_w);
+ x += frame.button_w + bsep;
+ break;
+ case 'M':
+ if (!frame.maximize_button) createMaximizeButton();
+ XMoveResizeWindow(blackbox->getXDisplay(), frame.maximize_button, x, by,
+ frame.button_w, frame.button_w);
+ x += frame.button_w + bsep;
+ break;
+ case 'L':
+ XMoveResizeWindow(blackbox->getXDisplay(), frame.label, x, ty,
+ frame.label_w, frame.label_h);
+ x += frame.label_w + bsep;
+ break;
+ }
}
- frame.label_w = lw - by;
- XMoveResizeWindow(blackbox->getXDisplay(), frame.label, lx, frame.bevel_w,
- frame.label_w, frame.label_h);
- if (redecorate_label) decorateLabel();
+ if (redecorate_label) decorateLabel();
redrawLabel();
redrawAllButtons();
}
XSetWindowBorderWidth(blackbox->getXDisplay(), frame.right_grip,
frame.border_w);
+ // use client.rect here so the value is correct even if shaded
XMoveResizeWindow(blackbox->getXDisplay(), frame.handle,
-frame.border_w,
- frame.rect.height() - frame.margin.bottom +
+ client.rect.height() + frame.margin.top +
frame.mwm_border_w - frame.border_w,
frame.inside_w, frame.handle_h);
XMoveResizeWindow(blackbox->getXDisplay(), frame.left_grip,
XMoveResizeWindow(blackbox->getXDisplay(), frame.right_grip,
frame.inside_w - frame.grip_w - frame.border_w,
-frame.border_w, frame.grip_w, frame.handle_h);
+
XMapSubwindows(blackbox->getXDisplay(), frame.handle);
XMapWindow(blackbox->getXDisplay(), frame.handle);
} else if (frame.handle) {
blackbox_attrib.premax_x = frame.rect.x();
blackbox_attrib.premax_y = frame.rect.y();
blackbox_attrib.premax_w = frame.rect.width();
- blackbox_attrib.premax_h = frame.rect.height();
+ // use client.rect so that clients can be restored even if shaded
+ blackbox_attrib.premax_h =
+ client.rect.height() + frame.margin.top + frame.margin.bottom;
const Rect &screen_area = screen->availableArea();
frame.changing = screen_area;
void BlackboxWindow::shade(void) {
- if (! (decorations & Decor_Titlebar))
- return;
-
if (flags.shaded) {
XResizeWindow(blackbox->getXDisplay(), frame.window,
frame.inside_w, frame.inside_h);
frame.rect.setHeight(client.rect.height() + frame.margin.top +
frame.margin.bottom);
} else {
+ if (! (decorations & Decor_Titlebar))
+ return;
+
XResizeWindow(blackbox->getXDisplay(), frame.window,
frame.inside_w, frame.title_h);
flags.shaded = True;
windowmenu->hide();
}
}
+ // mouse wheel up
+ } else if (be->button == 4) {
+ if ((be->window == frame.label ||
+ be->window == frame.title) &&
+ ! flags.shaded)
+ shade();
+ // mouse wheel down
+ } else if (be->button == 5) {
+ if ((be->window == frame.label ||
+ be->window == frame.title) &&
+ flags.shaded)
+ shade();
}
}
const int snap_distance = screen->getEdgeSnapThreshold();
if (snap_distance) {
- Rect srect = screen->availableArea();
// window corners
const int wleft = dx,
wright = dx + frame.rect.width() - 1,
wtop = dy,
wbottom = dy + frame.rect.height() - 1;
+ // Maybe this should be saved in the class, and set in the setWorkspace
+ // function!!
+ Workspace *w = screen->getWorkspace(getWorkspaceNumber());
+ assert(w);
+
+ // try snap to another window
+ for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
+ BlackboxWindow *snapwin = w->getWindow(i);
+ if (snapwin == this)
+ continue; // don't snap to self
+
+ const Rect &winrect = snapwin->frameRect();
+ int dleft = std::abs(wright - winrect.left()),
+ dright = std::abs(wleft - winrect.right()),
+ dtop = std::abs(wbottom - winrect.top()),
+ dbottom = std::abs(wtop - winrect.bottom());
+
+ // snap left?
+ if (dleft < snap_distance && dleft <= dright) {
+ dx = winrect.left() - frame.rect.width();
+ continue;
+ }
+ // snap right?
+ else if (dright < snap_distance) {
+ dx = winrect.right() + 1;
+ continue;
+ }
+
+ // snap top?
+ if (dtop < snap_distance && dtop <= dbottom) {
+ dy = winrect.top() - frame.rect.height();
+ continue;
+ }
+ // snap bottom?
+ else if (dbottom < snap_distance) {
+ dy = winrect.bottom() + 1;
+ continue;
+ }
+ }
+
+ // try snap to the screen's available area
+ Rect srect = screen->availableArea();
+
int dleft = std::abs(wleft - srect.left()),
dright = std::abs(wright - srect.right()),
dtop = std::abs(wtop - srect.top()),
dbottom = std::abs(wbottom - srect.bottom());
// snap left?
- if (dleft < snap_distance && dleft < dright)
+ if (dleft < snap_distance && dleft <= dright)
dx = srect.left();
// snap right?
- else if (dright < snap_distance && dright < dleft)
+ else if (dright < snap_distance)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
- if (dtop < snap_distance && dtop < dbottom)
+ if (dtop < snap_distance && dtop <= dbottom)
dy = srect.top();
// snap bottom?
- else if (dbottom < snap_distance && dbottom < dtop)
+ else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
srect = screen->getRect(); // now get the full screen
dbottom = std::abs(wbottom - srect.bottom());
// snap left?
- if (dleft < snap_distance && dleft < dright)
+ if (dleft < snap_distance && dleft <= dright)
dx = srect.left();
// snap right?
- else if (dright < snap_distance && dright < dleft)
+ else if (dright < snap_distance)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
- if (dtop < snap_distance && dtop < dbottom)
+ if (dtop < snap_distance && dtop <= dbottom)
dy = srect.top();
// snap bottom?
- else if (dbottom < snap_distance && dbottom < dtop)
+ else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
}
break;
}
+
+ // we can not be shaded if we lack a titlebar
+ if (flags.shaded && ! (decorations & Decor_Titlebar))
+ shade();
+
if (frame.window) {
XMapSubwindows(blackbox->getXDisplay(), frame.window);
XMapWindow(blackbox->getXDisplay(), frame.window);
frame.margin.bottom = frame.border_w + frame.mwm_border_w;
}
- // set the frame rect
- frame.rect.setSize(client.rect.width() + frame.margin.left +
- frame.margin.right,
- client.rect.height() + frame.margin.top +
- frame.margin.bottom);
- frame.inside_w = frame.rect.width() - (frame.border_w * 2);
- frame.inside_h = frame.rect.height() - (frame.border_w * 2);
+ /*
+ We first get the normal dimensions and use this to define the inside_w/h
+ then we modify the height if shading is in effect.
+ If the shade state is not considered then frame.rect gets reset to the
+ normal window size on a reconfigure() call resulting in improper
+ dimensions appearing in move/resize and other events.
+ */
+ unsigned int
+ height = client.rect.height() + frame.margin.top + frame.margin.bottom,
+ width = client.rect.width() + frame.margin.left + frame.margin.right;
+
+ frame.inside_w = width - (frame.border_w * 2);
+ frame.inside_h = height - (frame.border_w * 2);
+
+ if (flags.shaded)
+ height = frame.title_h + (frame.border_w * 2);
+ frame.rect.setSize(width, height);
}
*
* The logical width and height are placed into pw and ph, if they
* are non-zero. Logical size refers to the users perception of
- * the window size (for example an xterm has resizes in cells, not in
- * pixels).
+ * the window size (for example an xterm resizes in cells, not in pixels).
*
* The physical geometry is placed into frame.changing_{x,y,width,height}.
* Physical geometry refers to the geometry of the window in pixels.
BWindowGroup::BWindowGroup(Blackbox *b, Window _group)
: blackbox(b), group(_group) {
- // watch for destroy notify on the group window
- XSelectInput(blackbox->getXDisplay(), group, StructureNotifyMask);
+ XWindowAttributes wattrib;
+ if (! XGetWindowAttributes(blackbox->getXDisplay(), group, &wattrib)) {
+ // group window doesn't seem to exist anymore
+ delete this;
+ return;
+ }
+
+ /*
+ watch for destroy notify on the group window (in addition to
+ any other events we are looking for)
+
+ since some managed windows can also be window group controllers,
+ we need to make sure that we don't clobber the event mask for the
+ managed window
+ */
+ XSelectInput(blackbox->getXDisplay(), group,
+ wattrib.your_event_mask | StructureNotifyMask);
+
blackbox->saveGroupSearch(group, this);
}