using std::string;
using std::abs;
-// change this to change what modifier keys openbox uses for mouse bindings
-// for example: Mod1Mask | ControlMask
-// or: ControlMask| ShiftMask
-const unsigned int ModMask = Mod1Mask;
-
/*
* Initializes the class with default values/the window's set initial values.
*/
blackbox_attrib.workspace = window_number = BSENTINEL;
- blackbox_attrib.flags = blackbox_attrib.attrib = blackbox_attrib.stack
- = blackbox_attrib.decoration = 0l;
+ blackbox_attrib.flags = blackbox_attrib.attrib = blackbox_attrib.stack = 0l;
+ blackbox_attrib.decoration = DecorNormal;
blackbox_attrib.premax_x = blackbox_attrib.premax_y = 0;
blackbox_attrib.premax_w = blackbox_attrib.premax_h = 0;
functions = Func_Resize | Func_Move | Func_Iconify | Func_Maximize;
mwm_decorations = Decor_Titlebar | Decor_Handle | Decor_Border |
- Decor_Iconify | Decor_Maximize | Decor_Close;
+ Decor_Iconify | Decor_Maximize;
client.normal_hint_flags = 0;
client.window_group = None;
windowmenu = 0;
/*
- get the initial size and location of client window (relative to the
+ set the initial size and location of client window (relative to the
_root window_). This position is the reference point used with the
window's gravity to find the window's initial position.
*/
// get size, aspect, minimum/maximum size and other hints set by the
// client
- if (! getBlackboxHints()) {
+ if (! getBlackboxHints())
getNetWMHints();
- }
getWMProtocols();
getWMHints();
blackbox->saveWindowSearch(frame.window, this);
- frame.plate = createChildWindow(frame.window);
+ frame.plate = createChildWindow(frame.window, ExposureMask);
blackbox->saveWindowSearch(frame.plate, this);
// determine if this is a transient window
break;
case Type_Normal:
- // normal windows retain all of the possible decorations and functionality
+ // normal windows retain all of the possible decorations and
+ // functionality
break;
}
} else {
setAllowedActions();
- enableDecor(True);
+ setupDecor();
+ if (decorations & Decor_Titlebar)
+ createTitlebar();
+
+ if (decorations & Decor_Handle)
+ createHandle();
+
// apply the size and gravity hint to the frame
upsize();
void BlackboxWindow::enableDecor(bool enable) {
- if (enable) {
+ blackbox_attrib.flags |= AttribDecoration;
+ blackbox_attrib.decoration = enable ? DecorNormal : DecorNone;
+ setupDecor();
+
+ // we can not be shaded if we lack a titlebar
+ if (! (decorations & Decor_Titlebar) && flags.shaded)
+ shade();
+
+ if (flags.visible && frame.window) {
+ XMapSubwindows(blackbox->getXDisplay(), frame.window);
+ XMapWindow(blackbox->getXDisplay(), frame.window);
+ }
+
+ reconfigure();
+ setState(current_state);
+}
+
+
+void BlackboxWindow::setupDecor() {
+ if (blackbox_attrib.decoration != DecorNone) {
// start with everything on
- decorations =
+ decorations = Decor_Close |
(mwm_decorations & Decor_Titlebar ? Decor_Titlebar : 0) |
(mwm_decorations & Decor_Border ? Decor_Border : 0) |
(mwm_decorations & Decor_Handle ? Decor_Handle : 0) |
(mwm_decorations & Decor_Iconify ? Decor_Iconify : 0) |
- (mwm_decorations & Decor_Maximize ? Decor_Maximize : 0) |
- (mwm_decorations & Decor_Close ? Decor_Close : 0);
+ (mwm_decorations & Decor_Maximize ? Decor_Maximize : 0);
if (! (functions & Func_Close)) decorations &= ~Decor_Close;
if (! (functions & Func_Maximize)) decorations &= ~Decor_Maximize;
} else {
decorations = 0;
}
-
- destroyTitlebar();
- if (decorations & Decor_Titlebar)
- createTitlebar();
-
- destroyHandle();
- if (decorations & Decor_Handle)
- createHandle();
}
/*
attrib_create.background_pixmap = None;
attrib_create.colormap = screen->getColormap();
attrib_create.override_redirect = True;
- attrib_create.event_mask = ButtonPressMask | ButtonReleaseMask |
- ButtonMotionMask |
- EnterWindowMask | LeaveWindowMask;
+ attrib_create.event_mask = EnterWindowMask | LeaveWindowMask;
return XCreateWindow(blackbox->getXDisplay(), screen->getRootWindow(),
0, 0, 1, 1, frame.border_w, screen->getDepth(),
* Creates a child window, and optionally associates a given cursor with
* the new window.
*/
-Window BlackboxWindow::createChildWindow(Window parent, Cursor cursor) {
+Window BlackboxWindow::createChildWindow(Window parent,
+ unsigned long event_mask,
+ Cursor cursor) {
XSetWindowAttributes attrib_create;
unsigned long create_mask = CWBackPixmap | CWBorderPixel |
CWEventMask;
attrib_create.background_pixmap = None;
- attrib_create.event_mask = ButtonPressMask | ButtonReleaseMask |
- ButtonMotionMask | ExposureMask;
+ attrib_create.event_mask = event_mask;
if (cursor) {
create_mask |= CWCursor;
}
if (decorations & Decor_Border) {
- frame.fborder_pixel = screen->getWindowStyle()->f_focus.pixel();
- frame.uborder_pixel = screen->getWindowStyle()->f_unfocus.pixel();
- blackbox_attrib.flags |= AttribDecoration;
- blackbox_attrib.decoration = DecorNormal;
- } else {
- blackbox_attrib.flags |= AttribDecoration;
- blackbox_attrib.decoration = DecorNone;
+ frame.fborder_pixel = screen->getWindowStyle()->f_focus.color().pixel();
+ frame.uborder_pixel = screen->getWindowStyle()->f_unfocus.color().pixel();
}
if (decorations & Decor_Handle) {
void BlackboxWindow::createHandle(void) {
- frame.handle = createChildWindow(frame.window);
+ frame.handle = createChildWindow(frame.window,
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask);
blackbox->saveWindowSearch(frame.handle, this);
frame.left_grip =
- createChildWindow(frame.handle, blackbox->getLowerLeftAngleCursor());
+ createChildWindow(frame.handle,
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask,
+ blackbox->getLowerLeftAngleCursor());
blackbox->saveWindowSearch(frame.left_grip, this);
frame.right_grip =
- createChildWindow(frame.handle, blackbox->getLowerRightAngleCursor());
+ createChildWindow(frame.handle,
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask,
+ blackbox->getLowerRightAngleCursor());
blackbox->saveWindowSearch(frame.right_grip, this);
}
void BlackboxWindow::createTitlebar(void) {
- frame.title = createChildWindow(frame.window);
- frame.label = createChildWindow(frame.title);
+ frame.title = createChildWindow(frame.window,
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask);
+ frame.label = createChildWindow(frame.title,
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask);
blackbox->saveWindowSearch(frame.title, this);
blackbox->saveWindowSearch(frame.label, this);
void BlackboxWindow::createCloseButton(void) {
if (frame.title != None) {
- frame.close_button = createChildWindow(frame.title);
+ frame.close_button = createChildWindow(frame.title,
+ ButtonPressMask |
+ ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask);
blackbox->saveWindowSearch(frame.close_button, this);
}
}
void BlackboxWindow::createIconifyButton(void) {
if (frame.title != None) {
- frame.iconify_button = createChildWindow(frame.title);
+ frame.iconify_button = createChildWindow(frame.title,
+ ButtonPressMask |
+ ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask);
blackbox->saveWindowSearch(frame.iconify_button, this);
}
}
void BlackboxWindow::createMaximizeButton(void) {
if (frame.title != None) {
- frame.maximize_button = createChildWindow(frame.title);
+ frame.maximize_button = createChildWindow(frame.title,
+ ButtonPressMask |
+ ButtonReleaseMask |
+ ButtonMotionMask | ExposureMask);
blackbox->saveWindowSearch(frame.maximize_button, this);
}
}
void BlackboxWindow::grabButtons(void) {
+ mod_mask = blackbox->getMouseModMask();
+
if (! screen->isSloppyFocus() || screen->doClickRaise())
// grab button 1 for changing focus/raising
blackbox->grabButton(Button1, 0, frame.plate, True, ButtonPressMask,
screen->allowScrollLock());
if (functions & Func_Move)
- blackbox->grabButton(Button1, ModMask, frame.window, True,
+ blackbox->grabButton(Button1, mod_mask, frame.window, True,
ButtonReleaseMask | ButtonMotionMask, GrabModeAsync,
GrabModeAsync, frame.window, None,
screen->allowScrollLock());
if (functions & Func_Resize)
- blackbox->grabButton(Button3, ModMask, frame.window, True,
+ blackbox->grabButton(Button3, mod_mask, frame.window, True,
ButtonReleaseMask | ButtonMotionMask, GrabModeAsync,
GrabModeAsync, frame.window, None,
screen->allowScrollLock());
// alt+middle lowers the window
- blackbox->grabButton(Button2, ModMask, frame.window, True,
+ blackbox->grabButton(Button2, mod_mask, frame.window, True,
ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
- frame.window, None,
- screen->allowScrollLock());
+ frame.window, None, screen->allowScrollLock());
}
void BlackboxWindow::ungrabButtons(void) {
blackbox->ungrabButton(Button1, 0, frame.plate);
- blackbox->ungrabButton(Button1, ModMask, frame.window);
- blackbox->ungrabButton(Button2, ModMask, frame.window);
- blackbox->ungrabButton(Button3, ModMask, frame.window);
+ blackbox->ungrabButton(Button1, mod_mask, frame.window);
+ blackbox->ungrabButton(Button2, mod_mask, frame.window);
+ blackbox->ungrabButton(Button3, mod_mask, frame.window);
}
bool BlackboxWindow::getWindowType(void) {
- unsigned long val;
+ window_type = (WindowType) -1;
+
+ unsigned long *val;
+ unsigned long num = (unsigned) -1;
if (xatom->getValue(client.window, XAtom::net_wm_window_type, XAtom::atom,
- val)) {
- if (val == xatom->getAtom(XAtom::net_wm_window_type_desktop))
- window_type = Type_Desktop;
- else if (val == xatom->getAtom(XAtom::net_wm_window_type_dock))
- window_type = Type_Dock;
- else if (val == xatom->getAtom(XAtom::net_wm_window_type_toolbar))
- window_type = Type_Toolbar;
- else if (val == xatom->getAtom(XAtom::net_wm_window_type_menu))
- window_type = Type_Menu;
- else if (val == xatom->getAtom(XAtom::net_wm_window_type_utility))
- window_type = Type_Utility;
- else if (val == xatom->getAtom(XAtom::net_wm_window_type_splash))
- window_type = Type_Splash;
- else if (val == xatom->getAtom(XAtom::net_wm_window_type_dialog))
+ num, &val)) {
+ for (unsigned long i = 0; i < num; ++i) {
+ if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_desktop))
+ window_type = Type_Desktop;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_dock))
+ window_type = Type_Dock;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_toolbar))
+ window_type = Type_Toolbar;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_menu))
+ window_type = Type_Menu;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_utility))
+ window_type = Type_Utility;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_splash))
+ window_type = Type_Splash;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_dialog))
+ window_type = Type_Dialog;
+ else if (val[i] == xatom->getAtom(XAtom::net_wm_window_type_normal))
+ window_type = Type_Normal;
+ else if (val[i] ==
+ xatom->getAtom(XAtom::kde_net_wm_window_type_override))
+ mwm_decorations = 0; // prevent this window from getting any decor
+ }
+ delete val;
+ }
+
+ if (window_type == (WindowType) -1) {
+ /*
+ * the window type hint was not set, which means we either classify ourself
+ * as a normal window or a dialog, depending on if we are a transient.
+ */
+ if (isTransient())
window_type = Type_Dialog;
- else //if (val[0] == xatom->getAtom(XAtom::net_wm_window_type_normal))
+ else
window_type = Type_Normal;
- return True;
+ return False;
}
- /*
- * the window type hint was not set, which means we either classify ourself
- * as a normal window or a dialog, depending on if we are a transient.
- */
- if (isTransient())
- window_type = Type_Dialog;
-
- window_type = Type_Normal;
-
- return False;
+ return True;
}
client.title = i18n(WindowSet, WindowUnnamed, "Unnamed");
xatom->setValue(client.window, XAtom::net_wm_visible_name, XAtom::utf8,
client.title);
+
+#define DEBUG_WITH_ID 1
+#ifdef DEBUG_WITH_ID
+ // the 16 is the 8 chars of the debug text plus the number
+ char *tmp = new char[client.title.length() + 16];
+ sprintf(tmp, "%s; id: 0x%lx", client.title.c_str(), client.window);
+ client.title = tmp;
+ delete tmp;
+#endif
}
client.max_aspect_x = client.max_aspect_y = 1;
#endif
- /*
- use the full screen, not the strut modified size. otherwise when the
- availableArea changes max_width/height will be incorrect and lead to odd
- rendering bugs.
- */
- const Rect& screen_area = screen->getRect();
- client.max_width = screen_area.width();
- client.max_height = screen_area.height();
+ // set no limit to how big a window can be by default
+ client.max_width = (unsigned) -1;
+ client.max_height = (unsigned) -1;
if (! XGetWMNormalHints(blackbox->getXDisplay(), client.window,
&sizehint, &icccm_mask))
if (mwm_hint->flags & MwmHintsDecorations) {
if (mwm_hint->decorations & MwmDecorAll) {
mwm_decorations = Decor_Titlebar | Decor_Handle | Decor_Border |
- Decor_Iconify | Decor_Maximize | Decor_Close;
+ Decor_Iconify | Decor_Maximize;
} else {
mwm_decorations = 0;
if (blackbox_hint->flags & AttribDecoration) {
switch (blackbox_hint->decoration) {
case DecorNone:
- enableDecor(False);
+ blackbox_attrib.decoration = DecorNone;
break;
case DecorTiny:
case DecorTool:
case DecorNormal:
default:
- enableDecor(True);
+ // blackbox_attrib.decoration defaults to DecorNormal
break;
}
-
- reconfigure();
}
delete [] blackbox_hint;
}
// we have no transient_for until we find a new one
- client.transient_for = 0;
+ client.transient_for = (BlackboxWindow *) 0;
Window trans_for;
if (! XGetTransientForHint(blackbox->getXDisplay(), client.window,
void BlackboxWindow::iconify(void) {
- if (flags.iconic) return;
+ if (flags.iconic || ! (functions & Func_Iconify)) return;
// We don't need to worry about resizing because resizing always grabs the X
// server. This should only ever happen if using opaque moving.
void BlackboxWindow::close(void) {
+ if (! (functions & Func_Close)) return;
+
XEvent ce;
ce.xclient.type = ClientMessage;
ce.xclient.message_type = xatom->getAtom(XAtom::wm_protocols);
void BlackboxWindow::maximize(unsigned int button) {
+ if (! (functions & Func_Maximize)) return;
+
// We don't need to worry about resizing because resizing always grabs the X
// server. This should only ever happen if using opaque moving.
if (flags.moving)
enableDecor(True);
break;
}
-
- // we can not be shaded if we lack a titlebar
- if (! (decorations & Decor_Titlebar) && flags.shaded)
- shade();
-
- if (flags.visible && frame.window) {
- XMapSubwindows(blackbox->getXDisplay(), frame.window);
- XMapWindow(blackbox->getXDisplay(), frame.window);
- }
-
- reconfigure();
- setState(current_state);
}
// with the state set it will then be the map event's job to read the
client.window);
#endif // DEBUG
+ /*
+ Even though the window wants to be shown, if it is not on the current
+ workspace, then it isn't going to be shown right now.
+ */
+ if (blackbox_attrib.workspace != screen->getCurrentWorkspaceID() &&
+ blackbox_attrib.workspace < screen->getWorkspaceCount())
+ if (current_state == NormalState) current_state = WithdrawnState;
+
switch (current_state) {
case IconicState:
iconify();
if (isNormal()) {
if (! blackbox->isStartup()) {
XSync(blackbox->getXDisplay(), False); // make sure the frame is mapped
- if (screen->doFocusNew()|| (isTransient() && getTransientFor() &&
- getTransientFor()->isFocused())) {
+ if (screen->doFocusNew() || (isTransient() && getTransientFor() &&
+ getTransientFor()->isFocused())) {
setInputFocus();
}
if (screen->getPlacementPolicy() == BScreen::ClickMousePlacement) {
void BlackboxWindow::propertyNotifyEvent(const XPropertyEvent *pe) {
- if (pe->state == PropertyDelete)
+ if (pe->state == PropertyDelete || ! validateClient())
return;
-#ifdef DEBUG
+#if 0
fprintf(stderr, "BlackboxWindow::propertyNotifyEvent(): for 0x%lx\n",
client.window);
#endif
break;
case XA_WM_TRANSIENT_FOR: {
+ bool s = flags.stuck;
+
// determine if this is a transient window
getTransientInfo();
+ if (flags.stuck != s) stick();
+
// adjust the window decorations based on transience
if (isTransient()) {
- decorations &= ~(Decor_Maximize | Decor_Handle);
functions &= ~Func_Maximize;
setAllowedActions();
+ setupDecor();
}
reconfigure();
ungrabButtons();
if (client.max_width <= client.min_width &&
client.max_height <= client.min_height) {
- decorations &= ~(Decor_Maximize | Decor_Handle);
functions &= ~(Func_Resize | Func_Maximize);
} else {
- if (! isTransient()) {
- decorations |= Decor_Maximize | Decor_Handle;
+ if (! isTransient())
functions |= Func_Maximize;
- }
functions |= Func_Resize;
}
grabButtons();
setAllowedActions();
+ setupDecor();
}
Rect old_rect = frame.rect;
void BlackboxWindow::exposeEvent(const XExposeEvent *ee) {
-#ifdef DEBUG
+#if 0
fprintf(stderr, "BlackboxWindow::exposeEvent() for 0x%lx\n", client.window);
#endif
client.old_bw = cr->border_width;
if (cr->value_mask & (CWX | CWY | CWWidth | CWHeight)) {
- Rect req = frame.rect;
+ frame.changing = frame.rect;
if (cr->value_mask & (CWX | CWY)) {
if (cr->value_mask & CWX)
if (cr->value_mask & CWY)
client.rect.setY(cr->y);
- applyGravity(req);
+ applyGravity(frame.changing);
}
- if (cr->value_mask & CWWidth)
- req.setWidth(cr->width + frame.margin.left + frame.margin.right);
+ if (cr->value_mask & (CWWidth | CWHeight)) {
+ if (cr->value_mask & CWWidth)
+ frame.changing.setWidth(cr->width +
+ frame.margin.left + frame.margin.right);
- if (cr->value_mask & CWHeight)
- req.setHeight(cr->height + frame.margin.top + frame.margin.bottom);
+ if (cr->value_mask & CWHeight)
+ frame.changing.setHeight(cr->height +
+ frame.margin.top + frame.margin.bottom);
- configure(req.x(), req.y(), req.width(), req.height());
+ /*
+ if a position change ha been specified, then that position will be used
+ instead of determining a position based on the window's gravity.
+ */
+ if (cr->value_mask & (CWX | CWY)) {
+ Corner corner;
+ switch (client.win_gravity) {
+ case NorthEastGravity:
+ case EastGravity:
+ corner = TopRight;
+ break;
+ case SouthWestGravity:
+ case SouthGravity:
+ corner = BottomLeft;
+ break;
+ case SouthEastGravity:
+ corner = BottomRight;
+ break;
+ default: // NorthWest, Static, etc
+ corner = TopLeft;
+ }
+ constrain(corner);
+ }
+ }
+
+ configure(frame.changing.x(), frame.changing.y(),
+ frame.changing.width(), frame.changing.height());
}
if (cr->value_mask & CWStackMode && !isDesktop()) {
if (frame.maximize_button == be->window && be->button <= 3) {
redrawMaximizeButton(True);
- } else if (be->button == 1 || (be->button == 3 && be->state == ModMask)) {
+ } else if (be->button == 1 || (be->button == 3 && be->state == mod_mask)) {
if (! flags.focused)
setInputFocus();
} else if (flags.resizing) {
endResize();
} else if (re->window == frame.window) {
- if (re->button == 2 && re->state == ModMask)
+ if (re->button == 2 && re->state == mod_mask)
XUngrabPointer(blackbox->getXDisplay(), CurrentTime);
}
}
void BlackboxWindow::beginMove(int x_root, int y_root) {
+ if (! (functions & Func_Move)) return;
+
assert(! (flags.resizing || flags.moving));
/*
dx -= frame.border_w;
dy -= frame.border_w;
- if (screen->doWorkspaceWarping())
- if (doWorkspaceWarping(x_root, y_root, dx, dy))
- return;
-
doWindowSnapping(dx, dy);
if (screen->doOpaqueMove()) {
+ if (screen->doWorkspaceWarping())
+ doWorkspaceWarping(x_root, y_root, dx);
+
configure(dx, dy, frame.rect.width(), frame.rect.height());
} else {
XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
frame.changing.width() - 1,
frame.changing.height() - 1);
+ if (screen->doWorkspaceWarping())
+ doWorkspaceWarping(x_root, y_root, dx);
+
frame.changing.setPos(dx, dy);
XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
}
-bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
- int dx, int dy) {
+void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, int &dx) {
// workspace warping
bool warp = False;
unsigned int dest = screen->getCurrentWorkspaceID();
else dest = 0;
}
if (! warp)
- return false;
+ return;
- endMove();
bool focus = flags.focused; // had focus while moving?
- if (! flags.stuck)
- screen->reassociateWindow(this, dest, False);
- screen->changeWorkspaceID(dest);
- if (focus)
- setInputFocus();
- /*
- We grab the X server here because we are moving the window and then the
- mouse cursor. When one moves, it could end up putting the mouse cursor
- over another window for a moment. This can cause the warp to iniate a
- move on another window.
- */
- XGrabServer(blackbox->getXDisplay());
- int dest_x;
+ int dest_x = x_root;
if (x_root <= 0) {
- dest_x = screen->getRect().right() - 1;
- configure(dx + (screen->getRect().width() - 1), dy,
- frame.rect.width(), frame.rect.height());
+ dest_x += screen->getRect().width() - 1;
+ dx += screen->getRect().width() - 1;
} else {
- dest_x = 0;
- configure(dx - (screen->getRect().width() - 1), dy,
- frame.rect.width(), frame.rect.height());
+ dest_x -= screen->getRect().width() - 1;
+ dx -= screen->getRect().width() - 1;
}
+
+ if (! flags.stuck)
+ screen->reassociateWindow(this, dest, False);
+ screen->changeWorkspaceID(dest);
+
+ if (screen->doOpaqueMove())
+ XGrabServer(blackbox->getXDisplay());
+
+ XUngrabPointer(blackbox->getXDisplay(), CurrentTime);
XWarpPointer(blackbox->getXDisplay(), None,
screen->getRootWindow(), 0, 0, 0, 0,
dest_x, y_root);
- XUngrabServer(blackbox->getXDisplay());
+ XGrabPointer(blackbox->getXDisplay(), frame.window, False,
+ PointerMotionMask | ButtonReleaseMask,
+ GrabModeAsync, GrabModeAsync,
+ None, blackbox->getMoveCursor(), CurrentTime);
+
+ if (screen->doOpaqueMove())
+ XUngrabServer(blackbox->getXDisplay());
+
+ if (focus)
+ setInputFocus();
- beginMove(dest_x, y_root);
- return true;
}
void BlackboxWindow::beginResize(int x_root, int y_root, Corner dir) {
+ if (! (functions & Func_Resize)) return;
+
assert(! (flags.resizing || flags.moving));
/*
- Only one window can be moved/resized at a time. If another window is already
- being moved or resized, then stop it before whating to work with this one.
+ Only one window can be moved/resized at a time. If another window is
+ already being moved or resized, then stop it before whating to work with
+ this one.
*/
BlackboxWindow *changing = blackbox->getChangingWindow();
if (changing && changing != this) {
void BlackboxWindow::motionNotifyEvent(const XMotionEvent *me) {
-#ifdef DEBUG
+#if 0
fprintf(stderr, "BlackboxWindow::motionNotifyEvent() for 0x%lx\n",
client.window);
#endif
} else if (flags.resizing) {
doResize(me->x_root, me->y_root);
} else {
- if (!flags.resizing && me->state & Button1Mask && (functions & Func_Move) &&
+ if ((functions & Func_Move) &&
+ (me->state & Button1Mask) &&
(frame.title == me->window || frame.label == me->window ||
frame.handle == me->window || frame.window == me->window)) {
beginMove(me->x_root, me->y_root);
} else if ((functions & Func_Resize) &&
- (me->state & Button1Mask && (me->window == frame.right_grip ||
- me->window == frame.left_grip)) ||
- (me->state & Button3Mask && me->state & ModMask &&
- me->window == frame.window)) {
+ ((me->state & Button1Mask) && (me->window == frame.right_grip ||
+ me->window == frame.left_grip)) ||
+ ((me->state & Button3Mask) && (me->state & mod_mask) &&
+ (frame.title == me->window || frame.label == me->window ||
+ frame.handle == me->window || frame.window == me->window))) {
unsigned int zones = screen->getResizeZones();
Corner corner;
}
}
- if ((! leave || inferior) && ! isFocused()) {
- bool success = setInputFocus();
- if (success) // if focus succeeded install the colormap
- installColormap(True); // XXX: shouldnt we honour no install?
- }
+ if (! leave || inferior) {
+ if (! isFocused()) {
+ bool success = setInputFocus();
+ if (success) // if focus succeeded install the colormap
+ installColormap(True); // XXX: shouldnt we honour no install?
+ }
- if (screen->doAutoRaise())
- timer->start();
+ if (screen->doAutoRaise())
+ timer->start();
+ }
}
if (flags.shaded && ! flags.iconic)
setState(NormalState);
+ // erase the netwm stuff that we read when a window maps, so that it
+ // doesn't persist between mappings.
+ // (these are the ones read in getNetWMFlags().)
+ xatom->eraseValue(client.window, XAtom::net_wm_desktop);
+ xatom->eraseValue(client.window, XAtom::net_wm_state);
+
restoreGravity(client.rect);
XUnmapWindow(blackbox->getXDisplay(), frame.window);
enableDecor(True);
break;
}
-
- // we can not be shaded if we lack a titlebar
- if (flags.shaded && ! (decorations & Decor_Titlebar))
- shade();
-
- if (flags.visible && frame.window) {
- XMapSubwindows(blackbox->getXDisplay(), frame.window);
- XMapWindow(blackbox->getXDisplay(), frame.window);
- }
-
- reconfigure();
- setState(current_state);
}
}